533 research outputs found

    On the Structure of Equilibrium Strategies in Dynamic Gaussian Signaling Games

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    This paper analyzes a finite horizon dynamic signaling game motivated by the well-known strategic information transmission problems in economics. The mathematical model involves information transmission between two agents, a sender who observes two Gaussian processes, state and bias, and a receiver who takes an action based on the received message from the sender. The players incur quadratic instantaneous costs as functions of the state, bias and action variables. Our particular focus is on the Stackelberg equilibrium, which corresponds to information disclosure and Bayesian persuasion problems in economics. Prior work solved the static game, and showed that the Stackelberg equilibrium is achieved by pure strategies that are linear functions of the state and the bias variables. The main focus of this work is on the dynamic (multi-stage) setting, where we show that the existence of a pure strategy Stackelberg equilibrium, within the set of linear strategies, depends on the problem parameters. Surprisingly, for most problem parameters, a pure linear strategy does not achieve the Stackelberg equilibrium which implies the existence of a trade-off between exploiting and revealing information, which was also encountered in several other asymmetric information games.Comment: will appear in IEEE Multi-Conference on Systems and Control 201

    Imitative Follower Deception in Stackelberg Games

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    Information uncertainty is one of the major challenges facing applications of game theory. In the context of Stackelberg games, various approaches have been proposed to deal with the leader's incomplete knowledge about the follower's payoffs, typically by gathering information from the leader's interaction with the follower. Unfortunately, these approaches rely crucially on the assumption that the follower will not strategically exploit this information asymmetry, i.e., the follower behaves truthfully during the interaction according to their actual payoffs. As we show in this paper, the follower may have strong incentives to deceitfully imitate the behavior of a different follower type and, in doing this, benefit significantly from inducing the leader into choosing a highly suboptimal strategy. This raises a fundamental question: how to design a leader strategy in the presence of a deceitful follower? To answer this question, we put forward a basic model of Stackelberg games with (imitative) follower deception and show that the leader is indeed able to reduce the loss due to follower deception with carefully designed policies. We then provide a systematic study of the problem of computing the optimal leader policy and draw a relatively complete picture of the complexity landscape; essentially matching positive and negative complexity results are provided for natural variants of the model. Our intractability results are in sharp contrast to the situation with no deception, where the leader's optimal strategy can be computed in polynomial time, and thus illustrate the intrinsic difficulty of handling follower deception. Through simulations we also examine the benefit of considering follower deception in randomly generated games

    Strategic Communication Between Prospect Theoretic Agents over a Gaussian Test Channel

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    In this paper, we model a Stackelberg game in a simple Gaussian test channel where a human transmitter (leader) communicates a source message to a human receiver (follower). We model human decision making using prospect theory models proposed for continuous decision spaces. Assuming that the value function is the squared distortion at both the transmitter and the receiver, we analyze the effects of the weight functions at both the transmitter and the receiver on optimal communication strategies, namely encoding at the transmitter and decoding at the receiver, in the Stackelberg sense. We show that the optimal strategies for the behavioral agents in the Stackelberg sense are identical to those designed for unbiased agents. At the same time, we also show that the prospect-theoretic distortions at both the transmitter and the receiver are both larger than the expected distortion, thus making behavioral agents less contended than unbiased agents. Consequently, the presence of cognitive biases increases the need for transmission power in order to achieve a given distortion at both transmitter and receiver.Comment: 6 pages, 3 figures, Accepted to MILCOM-2017, Corrections made in the new versio
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