4,666 research outputs found

    Linear solutions for cryptographic nonlinear sequence generators

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    This letter shows that linear Cellular Automata based on rules 90/150 generate all the solutions of linear difference equations with binary constant coefficients. Some of these solutions are pseudo-random noise sequences with application in cryptography: the sequences generated by the class of shrinking generators. Consequently, this contribution show that shrinking generators do not provide enough guarantees to be used for encryption purposes. Furthermore, the linearization is achieved through a simple algorithm about which a full description is provided

    Modelling Nonlinear Sequence Generators in terms of Linear Cellular Automata

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    In this work, a wide family of LFSR-based sequence generators, the so-called Clock-Controlled Shrinking Generators (CCSGs), has been analyzed and identified with a subset of linear Cellular Automata (CA). In fact, a pair of linear models describing the behavior of the CCSGs can be derived. The algorithm that converts a given CCSG into a CA-based linear model is very simple and can be applied to CCSGs in a range of practical interest. The linearity of these cellular models can be advantageously used in two different ways: (a) for the analysis and/or cryptanalysis of the CCSGs and (b) for the reconstruction of the output sequence obtained from this kind of generators.Comment: 15 pages, 0 figure

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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