8,753 research outputs found

    Geometric reasoning via internet crowdsourcing

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    The ability to interpret and reason about shapes is a peculiarly human capability that has proven difficult to reproduce algorithmically. So despite the fact that geometric modeling technology has made significant advances in the representation, display and modification of shapes, there have only been incremental advances in geometric reasoning. For example, although today's CAD systems can confidently identify isolated cylindrical holes, they struggle with more ambiguous tasks such as the identification of partial symmetries or similarities in arbitrary geometries. Even well defined problems such as 2D shape nesting or 3D packing generally resist elegant solution and rely instead on brute force explorations of a subset of the many possible solutions. Identifying economic ways to solving such problems would result in significant productivity gains across a wide range of industrial applications. The authors hypothesize that Internet Crowdsourcing might provide a pragmatic way of removing many geometric reasoning bottlenecks.This paper reports the results of experiments conducted with Amazon's mTurk site and designed to determine the feasibility of using Internet Crowdsourcing to carry out geometric reasoning tasks as well as establish some benchmark data for the quality, speed and costs of using this approach.After describing the general architecture and terminology of the mTurk Crowdsourcing system, the paper details the implementation and results of the following three investigations; 1) the identification of "Canonical" viewpoints for individual shapes, 2) the quantification of "similarity" relationships with-in collections of 3D models and 3) the efficient packing of 2D Strips into rectangular areas. The paper concludes with a discussion of the possibilities and limitations of the approach

    CAD assembly descriptors for knowledge capitalization and model retrieval

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    Today, there exists a huge amount of digital data easily downloadable from Internet and/or simply accessible from large databases. Despite this rise, the methods to retrieve and search for specific data have not been sufficiently studied and developed, notably when considering 3D contents. Thus, it is sometime more efficient to define new 3D shapes starting from scratch rather than to try to make use of existing ones hardly identifiable within those databases. This is particularly true when considering CAD assembly models often resulting from a long and time-consuming modeling phase within the Product Development Process. Thus, having new methods, models and tools to capitalize, retrieve and reuse CAD assembly models would help saving a lot of time. This paper addresses such a difficult problem of finding a method to characterize and structure CAD assemblies so as to be able to search for similar ones. A framework has been designed for the retrieval of globally and/or partially similar assembly mod- els according to different user-specified search criteria. It is based on an assembly descriptor, called the Enriched Assembly Model (EAM), which encodes all the required data automatically extracted from the geometry and structure of the CAD models. The data are organized in several layers thus enabling multi-level structuring and queries. It also allows fuzzy queries, which can be further refined

    Computational Methods for Shape Manipulation in generation : a literature review

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    In this paper we will present a state of the art of the descriptive and generative models for shape. We will present several different approaches for the manipulation of shape in computational systems: numerical models, graph models, descriptive models. This investigation will lead to a discussion regarding the use of these models for supporting the generation of shapes in the early phases of the design process.ANR GENIUS (TECHLOG-07-010

    Tracking of secondary and temporary objects in structural concrete work

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    Previous research has shown that “Scan-vs-BIM ” object recognition systems, that fuse 3D point clouds from Terrestrial Laser Scanning (TLS) or digital photogrammetry with 4D project BIM, provide valuable information for tracking structural works. However, until now, the potential of these systems has been demonstrated for tracking progress of permanent structures only; no work has been reported yet on tracking secondary or temporary structures. For structural concrete work, temporary structures include formwork, scaffolding and shoring, while secondary components include rebar. Together, they constitute most of the earned value in concrete work. The impact of tracking such elements would thus be added veracity and detail to earned value calculations, and subsequently better project control and performance. This paper presents three different techniques for recognizing concrete construction secondary and temporary objects in TLS point clouds. Two of the techniques are tested using real-life data collected from a reinforced concrete building construction site. The preliminary experimental results show that it is feasible to recognize secondary and temporary objects in TLS point clouds with good accuracy; but it is envisaged that superior results could be achieved by using additional cues such colour and 3D edge information

    VConv-DAE: Deep Volumetric Shape Learning Without Object Labels

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    With the advent of affordable depth sensors, 3D capture becomes more and more ubiquitous and already has made its way into commercial products. Yet, capturing the geometry or complete shapes of everyday objects using scanning devices (e.g. Kinect) still comes with several challenges that result in noise or even incomplete shapes. Recent success in deep learning has shown how to learn complex shape distributions in a data-driven way from large scale 3D CAD Model collections and to utilize them for 3D processing on volumetric representations and thereby circumventing problems of topology and tessellation. Prior work has shown encouraging results on problems ranging from shape completion to recognition. We provide an analysis of such approaches and discover that training as well as the resulting representation are strongly and unnecessarily tied to the notion of object labels. Thus, we propose a full convolutional volumetric auto encoder that learns volumetric representation from noisy data by estimating the voxel occupancy grids. The proposed method outperforms prior work on challenging tasks like denoising and shape completion. We also show that the obtained deep embedding gives competitive performance when used for classification and promising results for shape interpolation
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