1,208 research outputs found
Learning to Reconstruct Shapes from Unseen Classes
From a single image, humans are able to perceive the full 3D shape of an
object by exploiting learned shape priors from everyday life. Contemporary
single-image 3D reconstruction algorithms aim to solve this task in a similar
fashion, but often end up with priors that are highly biased by training
classes. Here we present an algorithm, Generalizable Reconstruction (GenRe),
designed to capture more generic, class-agnostic shape priors. We achieve this
with an inference network and training procedure that combine 2.5D
representations of visible surfaces (depth and silhouette), spherical shape
representations of both visible and non-visible surfaces, and 3D voxel-based
representations, in a principled manner that exploits the causal structure of
how 3D shapes give rise to 2D images. Experiments demonstrate that GenRe
performs well on single-view shape reconstruction, and generalizes to diverse
novel objects from categories not seen during training.Comment: NeurIPS 2018 (Oral). The first two authors contributed equally to
this paper. Project page: http://genre.csail.mit.edu
Learning Shape Priors for Single-View 3D Completion and Reconstruction
The problem of single-view 3D shape completion or reconstruction is
challenging, because among the many possible shapes that explain an
observation, most are implausible and do not correspond to natural objects.
Recent research in the field has tackled this problem by exploiting the
expressiveness of deep convolutional networks. In fact, there is another level
of ambiguity that is often overlooked: among plausible shapes, there are still
multiple shapes that fit the 2D image equally well; i.e., the ground truth
shape is non-deterministic given a single-view input. Existing fully supervised
approaches fail to address this issue, and often produce blurry mean shapes
with smooth surfaces but no fine details.
In this paper, we propose ShapeHD, pushing the limit of single-view shape
completion and reconstruction by integrating deep generative models with
adversarially learned shape priors. The learned priors serve as a regularizer,
penalizing the model only if its output is unrealistic, not if it deviates from
the ground truth. Our design thus overcomes both levels of ambiguity
aforementioned. Experiments demonstrate that ShapeHD outperforms state of the
art by a large margin in both shape completion and shape reconstruction on
multiple real datasets.Comment: ECCV 2018. The first two authors contributed equally to this work.
Project page: http://shapehd.csail.mit.edu
BodyNet: Volumetric Inference of 3D Human Body Shapes
Human shape estimation is an important task for video editing, animation and
fashion industry. Predicting 3D human body shape from natural images, however,
is highly challenging due to factors such as variation in human bodies,
clothing and viewpoint. Prior methods addressing this problem typically attempt
to fit parametric body models with certain priors on pose and shape. In this
work we argue for an alternative representation and propose BodyNet, a neural
network for direct inference of volumetric body shape from a single image.
BodyNet is an end-to-end trainable network that benefits from (i) a volumetric
3D loss, (ii) a multi-view re-projection loss, and (iii) intermediate
supervision of 2D pose, 2D body part segmentation, and 3D pose. Each of them
results in performance improvement as demonstrated by our experiments. To
evaluate the method, we fit the SMPL model to our network output and show
state-of-the-art results on the SURREAL and Unite the People datasets,
outperforming recent approaches. Besides achieving state-of-the-art
performance, our method also enables volumetric body-part segmentation.Comment: Appears in: European Conference on Computer Vision 2018 (ECCV 2018).
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