5 research outputs found

    A brokerage system for enhancing wireless access

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    This paper contributes to the management of a network infrastructure formed by distinct wireless access technologies, which are administered by several cooperating mobile operators. These wireless technologies may cover a public area, which at specific times of the day are overwhelmed by a large number of users. A new management solution is proposed that controls the heterogeneous network infrastructure in a distributed way, using policies and metrics, and ensuring a Quality of Service (QoS) level associated with each terminal connection. The QoS level is supported through a novel, vertical and dynamic aggregation of performance information about the wireless access, originated at distinct technologies. A closed innovative control loop among a flexible brokerage service in the network, and agents at the mobile terminals, counteracts any abnormal data load. This allows the terminals to make well-informed decisions about their connections to improve on the QoS offered to the application layer. In this way, depending on the management policies of the brokerage service and the quality metrics, wireless access technologies that by default only offer a best-effort connection service can be enhanced in a very straightforward way. The obtained results highlight the advantages for using this new distributed solution to manage the heterogeneous network infrastructure in several distinct usage scenarios.info:eu-repo/semantics/acceptedVersio

    Competition of Wireless Providers for Atomic Users: Equilibrium and Social Optimality

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    We study a problem where wireless service providers compete for heterogenous and atomic (non-infinitesimal) wireless users. The users differ in their utility functions as well as in the perceived quality of service of individual providers. We model the interaction of an arbitrary number of providers and users as a two-stage multi-leader-follower game, and prove existence and uniqueness of the subgame perfect Nash equilibrium for a generic channel model and a wide class of users' utility functions. We show that, interestingly, the competition of resource providers leads to a globally optimal outcome under fairly general technical conditions. Our results show that some users need to purchase their resource from several providers at the equilibrium. While the number of such users is typically small (smaller than the number of providers), our simulations indicate that the percentage of cases where at least one undecided user exists can be significant

    Modeling Security and Cooperation in Wireless Networks Using Game Theory

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    This research involves the design, development, and theoretical demonstration of models resulting in integrated misbehavior resolution protocols for ad hoc networked devices. Game theory was used to analyze strategic interaction among independent devices with conflicting interests. Packet forwarding at the routing layer of autonomous ad hoc networks was investigated. Unlike existing reputation based or payment schemes, this model is based on repeated interactions. To enforce cooperation, a community enforcement mechanism was used, whereby selfish nodes that drop packets were punished not only by the victim, but also by all nodes in the network. Then, a stochastic packet forwarding game strategy was introduced. Our solution relaxed the uniform traffic demand that was pervasive in other works. To address the concerns of imperfect private monitoring in resource aware ad hoc networks, a belief-free equilibrium scheme was developed that reduces the impact of noise in cooperation. This scheme also eliminated the need to infer the private history of other nodes. Moreover, it simplified the computation of an optimal strategy. The belief-free approach reduced the node overhead and was easily tractable. Hence it made the system operation feasible. Motivated by the versatile nature of evolutionary game theory, the assumption of a rational node is relaxed, leading to the development of a framework for mitigating routing selfishness and misbehavior in Multi hop networks. This is accomplished by setting nodes to play a fixed strategy rather than independently choosing a rational strategy. A range of simulations was carried out that showed improved cooperation between selfish nodes when compared to older results. Cooperation among ad hoc nodes can also protect a network from malicious attacks. In the absence of a central trusted entity, many security mechanisms and privacy protections require cooperation among ad hoc nodes to protect a network from malicious attacks. Therefore, using game theory and evolutionary game theory, a mathematical framework has been developed that explores trust mechanisms to achieve security in the network. This framework is one of the first steps towards the synthesis of an integrated solution that demonstrates that security solely depends on the initial trust level that nodes have for each other

    Game Theory in Communications:a Study of Two Scenarios

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    Multi-user communication theory typically studies the fundamental limits of communication systems, and considers communication schemes that approach or even achieve these limits. The functioning of many such schemes assumes that users always cooperate, even when it is not in their own best interest. In practice, this assumption need not be fulfilled, as rational communication participants are often only interested in maximizing their own communication experience, and may behave in an undesirable manner from the system's point of view. Thus, communication systems may operate differently than intended if the behavior of individual participants is not taken into account. In this thesis, we study how users make decisions in wireless settings, by considering their preferences and how they interact with each other. We investigate whether the outcomes of their decisions are desirable, and, if not, what can be done to improve them. In particular, we focus on two related issues. The first is the decision-making of communication users in the absence of any central authority, which we consider in the context of the Gaussian multiple access channel. The second is the pricing of wireless resources, which we consider in the context of the competition of wireless service providers for users who are not contractually tied to any provider, but free to choose the one offering the best tradeoff of parameters. In the first part of the thesis, we model the interaction of self-interested users in a Gaussian multiple access channel using non-cooperative game theory. We demonstrate that the lack of infrastructure leads to an inefficient outcome for users who interact only once, specifically due to the lack of coordination between users. Using evolutionary game theory, we show that this inefficient outcome would also arise as a result of repeated interaction of many individuals over time. On the other hand, if the users correlate their decoding schedule with the outcome of some publicly observed (pseudo) random variable, the resulting outcome is efficient. This shows that sometimes it takes very little intervention on the part of the system planner to make sure that users choose a desirable operating point. In the second part of the thesis, we consider the competition of wireless service providers for users who are free to choose their service provider based on their channel parameters and the resource price. We model this situation as a two-stage game where the providers announce unit resource prices in the first stage and the users choose how much resource they want to purchase from each provider in the second stage. Under fairly general conditions, we show that the competitive interaction of users and providers results in socially optimal resource allocation. We also provide a decentralized primal-dual algorithm and prove its convergence to the socially optimal outcome
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