3 research outputs found

    Transmission of 3D Scenes over Lossy Channels

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    This paper introduces a novel error correction scheme for the transmission of three-dimensional scenes over unreliable networks. We propose a novel Unequal Error Protection scheme for the transmission of depth and texture information that distributes a prefixed amount of redundancy among the various elements of the scene description in order to maximize the quality of the rendered views. This target is achieved exploiting also a new model for the estimation of the impact on the rendered views of the various geometry and texture packets which takes into account their relevance in the coded bitstream and the viewpoint required by the user. Experimental results show how the proposed scheme effectively enhances the quality of the rendered images in a typical depth-image-based rendering scenario as packets are progressively decoded/recovered by the receiver

    Server policies for interactive transmission of 3D scenes

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    We consider an interactive client-server application for remote browsing of 3D scenes. The information about texture and geometry is available at server side in the form of scalably compressed images and depthmaps, corresponding to a multitude of original image views. Image and depth components are both open to augmentation as more content becomes available. During the interactive browsing experience, the server allocates the available bandwidth between the delivery of new elements from the various original view bit-streams and new elements from the original geometry bit-streams. We propose a rate-distortion criterion to decide the best transmission policy for the server, since the best solution is not always to send the nearest original view image to the one which the client is rendering. We also outline how the JPIP standard for interactive transmission of JPEG2000 images can be exploited for remote exploration of 3D scene
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