5 research outputs found
Approximate Judgement Aggregation
In this paper we analyze judgement aggregation problems in which a group of agents independently votes on a set of complex propositions that has some interdependency constraint between them (e.g., transitivity when describing preferences). We consider the issue of judgement aggregation from the perspective of approximation. That is, we generalize the previous results by studying approximate judgement aggregation. We relax the main two constraints assumed in the current literature, Consistency and Independence and consider mechanisms that only approximately satisfy these constraints, that is, satisfy them up to a small portion of the inputs. The main question we raise is whether the relaxation of these notions significantly alters the class of satisfying aggregation mechanisms. The recent works for preference aggregation of Kalai, Mossel, and Keller fit into this framework. The main result of this paper is that, as in the case of preference aggregation, in the case of a subclass of a natural class of aggregation problems termed `truth-functional agendas', the set of satisfying aggregation mechanisms does not extend non-trivially when relaxing the constraints. Our proof techniques involve Boolean Fourier transform and analysis of voter influences for voting protocols. The question we raise for Approximate Aggregation can be stated in terms of Property Testing. For instance, as a corollary from our result we get a generalization of the classic result for property testing of linearity of Boolean functions.judgement aggregation, truth-functional agendas, computational social choice, computational judgement aggregation, approximate aggregation, inconsistency index, dependency index
On the Hardness of Bribery Variants in Voting with CP-Nets
We continue previous work by Mattei et al. (Mattei, N., Pini, M., Rossi, F.,
Venable, K.: Bribery in voting with CP-nets. Ann. of Math. and Artif. Intell.
pp. 1--26 (2013)) in which they study the computational complexity of bribery
schemes when voters have conditional preferences that are modeled by CP-nets.
For most of the cases they considered, they could show that the bribery problem
is solvable in polynomial time. Some cases remained open---we solve two of them
and extend the previous results to the case that voters are weighted. Moreover,
we consider negative (weighted) bribery in CP-nets, when the briber is not
allowed to pay voters to vote for his preferred candidate.Comment: improved readability; identified Cheapest Subsets to be the
enumeration variant of K.th Largest Subset, so we renamed it to K-Smallest
Subsets and point to the literatur; some more typos fixe
Acyclic Games and Iterative Voting
We consider iterative voting models and position them within the general
framework of acyclic games and game forms. More specifically, we classify
convergence results based on the underlying assumptions on the agent scheduler
(the order of players) and the action scheduler (which better-reply is played).
Our main technical result is providing a complete picture of conditions for
acyclicity in several variations of Plurality voting. In particular, we show
that (a) under the traditional lexicographic tie-breaking, the game converges
for any order of players under a weak restriction on voters' actions; and (b)
Plurality with randomized tie-breaking is not guaranteed to converge under
arbitrary agent schedulers, but from any initial state there is \emph{some}
path of better-replies to a Nash equilibrium. We thus show a first separation
between restricted-acyclicity and weak-acyclicity of game forms, thereby
settling an open question from [Kukushkin, IJGT 2011]. In addition, we refute
another conjecture regarding strongly-acyclic voting rules.Comment: some of the results appeared in preliminary versions of this paper:
Convergence to Equilibrium of Plurality Voting, Meir et al., AAAI 2010;
Strong and Weak Acyclicity in Iterative Voting, Meir, COMSOC 201