74,289 research outputs found
IDENTIFICATION OF COVER SONGS USING INFORMATION THEORETIC MEASURES OF SIMILARITY
13 pages, 5 figures, 4 tables. v3: Accepted version13 pages, 5 figures, 4 tables. v3: Accepted version13 pages, 5 figures, 4 tables. v3: Accepted versio
Fundamental structures of dynamic social networks
Social systems are in a constant state of flux with dynamics spanning from
minute-by-minute changes to patterns present on the timescale of years.
Accurate models of social dynamics are important for understanding spreading of
influence or diseases, formation of friendships, and the productivity of teams.
While there has been much progress on understanding complex networks over the
past decade, little is known about the regularities governing the
micro-dynamics of social networks. Here we explore the dynamic social network
of a densely-connected population of approximately 1000 individuals and their
interactions in the network of real-world person-to-person proximity measured
via Bluetooth, as well as their telecommunication networks, online social media
contacts, geo-location, and demographic data. These high-resolution data allow
us to observe social groups directly, rendering community detection
unnecessary. Starting from 5-minute time slices we uncover dynamic social
structures expressed on multiple timescales. On the hourly timescale, we find
that gatherings are fluid, with members coming and going, but organized via a
stable core of individuals. Each core represents a social context. Cores
exhibit a pattern of recurring meetings across weeks and months, each with
varying degrees of regularity. Taken together, these findings provide a
powerful simplification of the social network, where cores represent
fundamental structures expressed with strong temporal and spatial regularity.
Using this framework, we explore the complex interplay between social and
geospatial behavior, documenting how the formation of cores are preceded by
coordination behavior in the communication networks, and demonstrating that
social behavior can be predicted with high precision.Comment: Main Manuscript: 16 pages, 4 figures. Supplementary Information: 39
pages, 34 figure
Learning Temporal Alignment Uncertainty for Efficient Event Detection
In this paper we tackle the problem of efficient video event detection. We
argue that linear detection functions should be preferred in this regard due to
their scalability and efficiency during estimation and evaluation. A popular
approach in this regard is to represent a sequence using a bag of words (BOW)
representation due to its: (i) fixed dimensionality irrespective of the
sequence length, and (ii) its ability to compactly model the statistics in the
sequence. A drawback to the BOW representation, however, is the intrinsic
destruction of the temporal ordering information. In this paper we propose a
new representation that leverages the uncertainty in relative temporal
alignments between pairs of sequences while not destroying temporal ordering.
Our representation, like BOW, is of a fixed dimensionality making it easily
integrated with a linear detection function. Extensive experiments on CK+,
6DMG, and UvA-NEMO databases show significant performance improvements across
both isolated and continuous event detection tasks.Comment: Appeared in DICTA 2015, 8 page
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The Variable Markov Oracle: Algorithms for Human Gesture Applications
This article introduces the Variable Markov Oracle (VMO) data structure for multivariate time series indexing. VMO can identify repetitive fragments and find sequential similarities between observations. VMO can also be viewed as a combination of online clustering algorithms with variable-order Markov constraints. The authors use VMO for gesture query-by-content and gesture following. A probabilistic interpretation of the VMO query-matching algorithm is proposed to find an analogy to the inference problem in a hidden Markov model (HMM). This probabilistic interpretation extends VMO to be not only a data structure but also a model for time series. Query-by-content experiments were conducted on a gesture database that was recorded using a Kinect 3D camera, showing state-of-the-art performance. The query-by-content experiments' results are compared to previous works using HMM and dynamic time warping. Gesture following is described in the context of an interactive dance environment that aims to integrate human movements with computer-generated graphics to create an augmented reality performance
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