8 research outputs found
Quality of Information in Wireless Sensor Networks: A Survey 1 (Completed paper)
Abstract: In Wireless Sensor Networks (WSNs) the operating conditions and/or user requirements are often desired to be evolvable, whether driven by changes of the monitored parameters or WSN properties of configuration, structure, communication capacities, node density, and energy among many others. While considering evolvability, delivering the required information with the specified quality (accuracy, timeliness, reliability etc) defined by the user constitutes a key objective of WSNs. Most existing research efforts handle fluctuations of operation conditions in order to deliver information with the highest possible specified quality. In this paper, we take these aspects into consideration and survey existing work on Quality of Information (QoI). As a contribution, we categorize WSN information into a set of abstract classes for generality across varied application types. Our survey shows that currently QoI is usually addressed in isolation by focusing on discrete data processing operations/building blocks such as raw data collection, in-network processing (compression, aggregation), information transport and sink operations for decision making. This survey comprehensively explains the different views of QoI on attributes, metrics and WSN functional operations mapped with existing approaches. The survey also forms the basis for specifying needed QoI research issues
Protocolo de ruteo adaptable para red inalĂĄmbrica de sensores
El tiempo de inserciĂłn y adopciĂłn de una nueva tecnologĂa se ha ido acortando con el paso de los años. La tendencia es hacia una conectividad total, por lo que es de esperar; que en un muy corto plazo el hombre su actividad y su entorno va a estar interconectado. En este contexto el rol que desempeñarĂĄn distintas tecnologĂas de red es primordial para implementar y extender el concepto de ubiquidad.Facultad de InformĂĄtic
Recommended from our members
Game theory for dynamic spectrum sharing cognitive radio
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel University on 21 June 2010.âGame Theoryâ is the formal study of conflict and cooperation. The theory is based on a set of tools that have been developed in order to assist with the modelling and analysis of individual, independent decision makers. These actions potentially affect any decisions, which are made by other competitors. Therefore, it is well suited and capable of addressing the various issues linked to wireless communications. This work presents a Green Game-Based Hybrid Vertical Handover Model. The model is used for heterogeneous wireless networks, which combines both dynamic (Received Signal Strength and Node Mobility) and static (Cost, Power Consumption and Bandwidth) factors. These factors control the handover decision process; whereby the mechanism successfully eliminates any unnecessary handovers, reduces delay and overall number of handovers to 50% less and 70% less dropped packets and saves 50% more energy in comparison to other mechanisms. A novel Game-Based Multi-Interface Fast-Handover MIPv6 protocol is introduced in this thesis as an extension to the Multi-Interface Fast-handover MIPv6 protocol. The protocol works when the mobile node has more than one wireless interface. The protocol controls the handover decision process by deciding whether a handover is necessary and helps the node to choose the right access point at the right time. In addition, the protocol switches the mobile nodes interfaces âONâ and âOFFâ when needed to control the mobile nodeâs energy consumption and eliminate power lost of adding another interface. The protocol successfully reduces the number of handovers to 70%, 90% less dropped packets, 40% more received packets and acknowledgments and 85% less end-to-end delay in comparison to other Protocols. Furthermore, the thesis adapts a novel combination of both game and auction theory in dynamic resource allocation and price-power-based routing in wireless Ad-Hoc networks. Under auction schemes, destinations nodes bid the information data to access to the data stored in the server node. The server will allocate the data to the winner who values it most. Once the data has been allocated to the winner, another mechanism for dynamic routing is adopted. The routing mechanism is based on the source-destination cooperation, power consumption and source-compensation to the intermediate nodes. The mechanism dramatically increases the sellerâs revenue to 50% more when compared to random allocation scheme and briefly evaluates the reliability of predefined route with respect to data prices, source and destination cooperation for different network settings. Last but not least, this thesis adjusts an adaptive competitive second-price pay-to-bid sealed auction game and a reputation-based game. This solves the fairness problems associated with spectrum sharing amongst one primary user and a large number of secondary users in a cognitive radio environment. The proposed games create a competition between the bidders and offers better revenue to the players in terms of fairness to more than 60% in certain scenarios. The proposed game could reach the maximum total profit for both primary and secondary users with better fairness; this is illustrated through numerical results
Game theory for dynamic spectrum sharing cognitive radio
âGame Theoryâ is the formal study of conflict and cooperation. The theory is based on a set of tools that have been developed in order to assist with the modelling and analysis of individual, independent decision makers. These actions potentially affect any decisions, which are made by other competitors. Therefore, it is well suited and capable of addressing the various issues linked to wireless communications. This work presents a Green Game-Based Hybrid Vertical Handover Model. The model is used for heterogeneous wireless networks, which combines both dynamic (Received Signal Strength and Node Mobility) and static (Cost, Power Consumption and Bandwidth) factors. These factors control the handover decision process; whereby the mechanism successfully eliminates any unnecessary handovers, reduces delay and overall number of handovers to 50% less and 70% less dropped packets and saves 50% more energy in comparison to other mechanisms. A novel Game-Based Multi-Interface Fast-Handover MIPv6 protocol is introduced in this thesis as an extension to the Multi-Interface Fast-handover MIPv6 protocol. The protocol works when the mobile node has more than one wireless interface. The protocol controls the handover decision process by deciding whether a handover is necessary and helps the node to choose the right access point at the right time. In addition, the protocol switches the mobile nodes interfaces âONâ and âOFFâ when needed to control the mobile nodeâs energy consumption and eliminate power lost of adding another interface. The protocol successfully reduces the number of handovers to 70%, 90% less dropped packets, 40% more received packets and acknowledgments and 85% less end-to-end delay in comparison to other Protocols. Furthermore, the thesis adapts a novel combination of both game and auction theory in dynamic resource allocation and price-power-based routing in wireless Ad-Hoc networks. Under auction schemes, destinations nodes bid the information data to access to the data stored in the server node. The server will allocate the data to the winner who values it most. Once the data has been allocated to the winner, another mechanism for dynamic routing is adopted. The routing mechanism is based on the source-destination cooperation, power consumption and source-compensation to the intermediate nodes. The mechanism dramatically increases the sellerâs revenue to 50% more when compared to random allocation scheme and briefly evaluates the reliability of predefined route with respect to data prices, source and destination cooperation for different network settings. Last but not least, this thesis adjusts an adaptive competitive second-price pay-to-bid sealed auction game and a reputation-based game. This solves the fairness problems associated with spectrum sharing amongst one primary user and a large number of secondary users in a cognitive radio environment. The proposed games create a competition between the bidders and offers better revenue to the players in terms of fairness to more than 60% in certain scenarios. The proposed game could reach the maximum total profit for both primary and secondary users with better fairness; this is illustrated through numerical results.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
Stealthy attacks and defense strategies in competing sensor networks
The fundamental objective of sensor networks underpinning a variety of applications
is the collection of reliable information from the surrounding environment.
The correctness of the collected data is especially important in applications involving
societal welfare and safety, in which the acquired information may be utilized by
end-users for decision-making. The distributed nature of sensor networks and their
deployment in unattended and potentially hostile environments, however, renders this
collection task challenging for both scalar and visual data.
In this work we propose and address the twin problem of carrying out and defending
against a stealthy attack on the information gathered by a sensor network at
the physical sensing layer as perpetrated by a competing hostile network. A stealthy
attack in this context is an intelligent attempt to disinform a sensor network in a
manner that mitigates attack discovery. In comparison with previous sensor network
security studies, we explicitly model the attack scenario as an active competition between
two networks where difficulties arise from the pervasive nature of the attack,
the possibility of tampering during data acquisition prior to encryption, and the lack
of prior knowledge regarding the characteristics of the attack.
We examine the problem from the perspective of both the hostile and the legitimate
network. The interaction between the networks is modeled as a game where
a stealth utility is derived and shown to be consistent for both players in the case of stealthy direct attacks and stealthy cross attacks. Based on the stealth utility,
the optimal attack and defense strategies are obtained for each network. For the
legitimate network, minimization of the attackerâs stealth results in the possibility of
attack detection through established paradigms and the ability to mitigate the power
of the attack. For the hostile network, maximization of the stealth utility translates
into the optimal attack avoidance. This attack avoidance does not require active
communication among the hostile nodes but rather relies on a level of coordination
which we quantify. We demonstrate the significance and effectiveness of the solution
for sensor networks acquiring scalar and multidimensional data such as surveillance
sequences and relate the results to existing image sensor networks. Finally we discuss
the implications of these results for achieving secure event acquisition in unattended
environments
Sensor-Centric Quality of Routing in Sensor Networks
Abstract â Standard embeded sensor nework models emphasize energy efficiency and distributed decision-making by considering untethered and unattended sensors. To this we add two constraints- the possibility of sensor failure and the fact that each sensor must tradeoff its own resource consumption with overall network objectives. In this paper, we develop an analytical model of data-centric information routing in sensor networks under all the above constraints. Unlike existing techniques, we use game theory to model intelligent sensors thereby making our approach sensor-centric. Sensors behave as rational players in an N-player routing game, where they tradeoff individual communication and other costs with network wide benefits. The outcome of the sensor behavior is a sequence of communication link establishments, resulting in routing paths from reporting to querying sensors. We show that the optimal routing architecture is the Nash equilibrium of the N-player routing game and that computing the optimal paths (which maximizes payoffs of the individual sensors) is NP-Hard with and without data-aggregation. We develop a game-theoretic metric called path weakness to measure the qualitative performance of different routing mechanisms. This sensor-centric concept which is based on the contribution of individual sensors to the overall routing objective is used to define the Quality of Routing (QoR) paths. Simulation results are used to compare the QoR of different routing paths derived using various energy-constrained routing algorithms. I