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Prototyping a Context-Aware Framework for Pervasive Entertainment Applications
Business Case and Technology Analysis for 5G Low Latency Applications
A large number of new consumer and industrial applications are likely to
change the classic operator's business models and provide a wide range of new
markets to enter. This article analyses the most relevant 5G use cases that
require ultra-low latency, from both technical and business perspectives. Low
latency services pose challenging requirements to the network, and to fulfill
them operators need to invest in costly changes in their network. In this
sense, it is not clear whether such investments are going to be amortized with
these new business models. In light of this, specific applications and
requirements are described and the potential market benefits for operators are
analysed. Conclusions show that operators have clear opportunities to add value
and position themselves strongly with the increasing number of services to be
provided by 5G.Comment: 18 pages, 5 figure
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
Sensor-Based Real-Time Adaptation of 3D Video Encoding Quality for Remote Control Applications
The availability of stereoscopic mobile devices, such as mobile phones, on the consumer market allows to attempt the development of low-cost remote control systems that can provide a real-time 3D video feedback. In this work we show how implement such a communication system by considering the stringent latency constraints of the remote control scenario. To reduce the impact of this issue, we observe that part of the latency is due to the limited processing power of the mobile device that cannot sustain video transmission at high quality with low latency. Thus, we propose to dynamically change the latency-quality trade-off at the transmitter to optimize the quality of experience as perceived by the operator of the remote control system, by taking into account, in real-time, the dynamics of the control operations. In more details, low-cost accelerometer and gyroscopic sensors are employed to decide in real-time how much latency has to be privileged over quality and vice versa, by selectively reducing the quality of one of the views in favor of a reduced overall latency. Comparisons with a non-adaptive higher-quality but also higher-latency system show that the operators prefer the adaptive system despite the video quality is slightly reduced in dynamic control conditions
Dissemination of contextual information for assisted driving
Mestrado em Engenharia Electrónica e TelecomunicaçõesDriver assistance systems can be used to improve road and car safety, reduce
driving fatigue and provide a more e cient driving experience. An
important part of these systems is the communication between vehicles,
and vehicle-to-infrastructure communication. This work presents mechanisms
enabling driving support, exploring the vehicular network to provide
information about the drivers neighborhood.
The network is composed by vehicles, tra c signals and xed stations along
the road. Each car is equipped with a recording camera, a GPS receiver, as
well as communication modules such as WiFi, WAVE and 3G/4G, allowing
the exchange of data between the various nodes. The data exchanged is
composed by positional data of neighboring vehicles, sensor information
from tra c signals and video images incoming from other vehicles. This
data is used to facilitate the driver in decision making, but can also provide
an overview of the tra c density in the neighborhood. The tra c signals
broadcast their position and if they are dynamic (such as tra c lights), their
status is also transmitted. The xed stations are equipped with numerous
sensors and are used to provide environmental data.
The driver can access all the collected data via visual information, on a
display screen that contains a map of the neighborhood along with the
information available of the nearby nodes.
The proposed system is evaluated through real vehicular experiments in two
distinct scenarios: urban and highway. The results show that the communication
delay is higher in the highway scenario, mainly due to the distance
between vehicles and travelling speeds. However, promising results regarding
the maximum delay and the average number of retransmissions foresee
important inputs for future services of assisted-driving, in general, and carovertaking
assistance, in particular.Os sistemas de condução assistida podem ser utilizados para melhorar a
segurança rodoviária e automóvel, reduzir a fadiga da condução e proporcionar
uma experiência de condução mais e ciente. Uma parte importante
desses sistemas e a comunicação entre veículos e comunicação veiculo infraestrutura.
Este trabalho propõe mecanismos que permitem o suporte
a condução, explorando a rede de veicular para fornecer informações sobre
a vizinhança do condutor.
A rede e composta por veículos, sinais de transito e estações fixas ao longo
da estrada. Cada carro esta equipado com uma camera de gravação, um
receptor GPS, bem como módulos de comunicação, como WiFi, WAVE e
3G/4G, permitindo a troca de dados entre os vários nos. Os dados trocados
são compostos por dados posicionais de veículos vizinhos, informações
sensoriais de sinais de trânsito e imagens de vídeo provenientes de outros
veículos. Esses dados s~ao usados para facilitar a tomada de decisões, mas
também podem fornecer uma vis~ao geral da densidade de tráfego na vizinhança. Os sinais de transito transmitem a sua posição e, no caso de serem dinâmicos (como semáforos), o seu estado actual também e transmitido.
As estações fixas estão equipadas com vários sensores e sao usadas para
fornecer dados ambientais.
O condutor pode aceder a todos os dados recolhidos através de informações
visuais, num ecrã que contém um mapa da sua redondeza junto com a
informação disponível dos nos vizinhos.
O sistema proposto e avaliado através de testes reais em dois cenários
distintos: urbano e auto-estrada. Os resultados mostram que o atraso da
comunicação e maior no cenário da auto-estrada, principalmente devido as
maiores distancias entre os veículos e as velocidades mais elevadas. No
entanto, resultados promissores em relação ao atraso máximo e ao numero
médio de retransmissões prevêem contribuições importantes para serviços
futuros de condução assistida em geral, e assistência de ultrapassagem de
veículos, em particular
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