6,580 research outputs found

    Business Case and Technology Analysis for 5G Low Latency Applications

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    A large number of new consumer and industrial applications are likely to change the classic operator's business models and provide a wide range of new markets to enter. This article analyses the most relevant 5G use cases that require ultra-low latency, from both technical and business perspectives. Low latency services pose challenging requirements to the network, and to fulfill them operators need to invest in costly changes in their network. In this sense, it is not clear whether such investments are going to be amortized with these new business models. In light of this, specific applications and requirements are described and the potential market benefits for operators are analysed. Conclusions show that operators have clear opportunities to add value and position themselves strongly with the increasing number of services to be provided by 5G.Comment: 18 pages, 5 figure

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Sensor-Based Real-Time Adaptation of 3D Video Encoding Quality for Remote Control Applications

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    The availability of stereoscopic mobile devices, such as mobile phones, on the consumer market allows to attempt the development of low-cost remote control systems that can provide a real-time 3D video feedback. In this work we show how implement such a communication system by considering the stringent latency constraints of the remote control scenario. To reduce the impact of this issue, we observe that part of the latency is due to the limited processing power of the mobile device that cannot sustain video transmission at high quality with low latency. Thus, we propose to dynamically change the latency-quality trade-off at the transmitter to optimize the quality of experience as perceived by the operator of the remote control system, by taking into account, in real-time, the dynamics of the control operations. In more details, low-cost accelerometer and gyroscopic sensors are employed to decide in real-time how much latency has to be privileged over quality and vice versa, by selectively reducing the quality of one of the views in favor of a reduced overall latency. Comparisons with a non-adaptive higher-quality but also higher-latency system show that the operators prefer the adaptive system despite the video quality is slightly reduced in dynamic control conditions

    Dissemination of contextual information for assisted driving

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    Mestrado em Engenharia Electrónica e TelecomunicaçõesDriver assistance systems can be used to improve road and car safety, reduce driving fatigue and provide a more e cient driving experience. An important part of these systems is the communication between vehicles, and vehicle-to-infrastructure communication. This work presents mechanisms enabling driving support, exploring the vehicular network to provide information about the drivers neighborhood. The network is composed by vehicles, tra c signals and xed stations along the road. Each car is equipped with a recording camera, a GPS receiver, as well as communication modules such as WiFi, WAVE and 3G/4G, allowing the exchange of data between the various nodes. The data exchanged is composed by positional data of neighboring vehicles, sensor information from tra c signals and video images incoming from other vehicles. This data is used to facilitate the driver in decision making, but can also provide an overview of the tra c density in the neighborhood. The tra c signals broadcast their position and if they are dynamic (such as tra c lights), their status is also transmitted. The xed stations are equipped with numerous sensors and are used to provide environmental data. The driver can access all the collected data via visual information, on a display screen that contains a map of the neighborhood along with the information available of the nearby nodes. The proposed system is evaluated through real vehicular experiments in two distinct scenarios: urban and highway. The results show that the communication delay is higher in the highway scenario, mainly due to the distance between vehicles and travelling speeds. However, promising results regarding the maximum delay and the average number of retransmissions foresee important inputs for future services of assisted-driving, in general, and carovertaking assistance, in particular.Os sistemas de condução assistida podem ser utilizados para melhorar a segurança rodoviária e automóvel, reduzir a fadiga da condução e proporcionar uma experiência de condução mais e ciente. Uma parte importante desses sistemas e a comunicação entre veículos e comunicação veiculo infraestrutura. Este trabalho propõe mecanismos que permitem o suporte a condução, explorando a rede de veicular para fornecer informações sobre a vizinhança do condutor. A rede e composta por veículos, sinais de transito e estações fixas ao longo da estrada. Cada carro esta equipado com uma camera de gravação, um receptor GPS, bem como módulos de comunicação, como WiFi, WAVE e 3G/4G, permitindo a troca de dados entre os vários nos. Os dados trocados são compostos por dados posicionais de veículos vizinhos, informações sensoriais de sinais de trânsito e imagens de vídeo provenientes de outros veículos. Esses dados s~ao usados para facilitar a tomada de decisões, mas também podem fornecer uma vis~ao geral da densidade de tráfego na vizinhança. Os sinais de transito transmitem a sua posição e, no caso de serem dinâmicos (como semáforos), o seu estado actual também e transmitido. As estações fixas estão equipadas com vários sensores e sao usadas para fornecer dados ambientais. O condutor pode aceder a todos os dados recolhidos através de informações visuais, num ecrã que contém um mapa da sua redondeza junto com a informação disponível dos nos vizinhos. O sistema proposto e avaliado através de testes reais em dois cenários distintos: urbano e auto-estrada. Os resultados mostram que o atraso da comunicação e maior no cenário da auto-estrada, principalmente devido as maiores distancias entre os veículos e as velocidades mais elevadas. No entanto, resultados promissores em relação ao atraso máximo e ao numero médio de retransmissões prevêem contribuições importantes para serviços futuros de condução assistida em geral, e assistência de ultrapassagem de veículos, em particular
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