16,101 research outputs found

    Adversarial Sampling and Training for Semi-Supervised Information Retrieval

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    Ad-hoc retrieval models with implicit feedback often have problems, e.g., the imbalanced classes in the data set. Too few clicked documents may hurt generalization ability of the models, whereas too many non-clicked documents may harm effectiveness of the models and efficiency of training. In addition, recent neural network-based models are vulnerable to adversarial examples due to the linear nature in them. To solve the problems at the same time, we propose an adversarial sampling and training framework to learn ad-hoc retrieval models with implicit feedback. Our key idea is (i) to augment clicked examples by adversarial training for better generalization and (ii) to obtain very informational non-clicked examples by adversarial sampling and training. Experiments are performed on benchmark data sets for common ad-hoc retrieval tasks such as Web search, item recommendation, and question answering. Experimental results indicate that the proposed approaches significantly outperform strong baselines especially for high-ranked documents, and they outperform IRGAN in NDCG@5 using only 5% of labeled data for the Web search task.Comment: Published in WWW 201

    Unsupervised Visual and Textual Information Fusion in Multimedia Retrieval - A Graph-based Point of View

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    Multimedia collections are more than ever growing in size and diversity. Effective multimedia retrieval systems are thus critical to access these datasets from the end-user perspective and in a scalable way. We are interested in repositories of image/text multimedia objects and we study multimodal information fusion techniques in the context of content based multimedia information retrieval. We focus on graph based methods which have proven to provide state-of-the-art performances. We particularly examine two of such methods : cross-media similarities and random walk based scores. From a theoretical viewpoint, we propose a unifying graph based framework which encompasses the two aforementioned approaches. Our proposal allows us to highlight the core features one should consider when using a graph based technique for the combination of visual and textual information. We compare cross-media and random walk based results using three different real-world datasets. From a practical standpoint, our extended empirical analysis allow us to provide insights and guidelines about the use of graph based methods for multimodal information fusion in content based multimedia information retrieval.Comment: An extended version of the paper: Visual and Textual Information Fusion in Multimedia Retrieval using Semantic Filtering and Graph based Methods, by J. Ah-Pine, G. Csurka and S. Clinchant, submitted to ACM Transactions on Information System

    A semi-supervised learning algorithm for relevance feedback and collaborative image retrieval

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    Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)The interaction of users with search services has been recognized as an important mechanism for expressing and handling user information needs. One traditional approach for supporting such interactive search relies on exploiting relevance feedbacks (RF) in the searching process. For large-scale multimedia collections, however, the user efforts required in RF search sessions is considerable. In this paper, we address this issue by proposing a novel semi-supervised approach for implementing RF-based search services. In our approach, supervised learning is performed taking advantage of relevance labels provided by users. Later, an unsupervised learning step is performed with the objective of extracting useful information from the intrinsic dataset structure. Furthermore, our hybrid learning approach considers feedbacks of different users, in collaborative image retrieval (CIR) scenarios. In these scenarios, the relationships among the feedbacks provided by different users are exploited, further reducing the collective efforts. Conducted experiments involving shape, color, and texture datasets demonstrate the effectiveness of the proposed approach. Similar results are also observed in experiments considering multimodal image retrieval tasks.The interaction of users with search services has been recognized as an important mechanism for expressing and handling user information needs. One traditional approach for supporting such interactive search relies on exploiting relevance feedbacks (RF) i2015FAPESP - FUNDAÇÃO DE AMPARO À PESQUISA DO ESTADO DE SÃO PAULOCNPQ - CONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICOCAPES - COORDENAÇÃO DE APERFEIÇOAMENTO DE PESSOAL DE NÍVEL SUPERIORFundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)FAPESP [2013/08645-0, 2013/50169-1]CNPq [306580/2012-8, 484254/2012-0]2013/08645-0; 2013/50169-1306580/2012-8;484254/2012-0SEM INFORMAÇÃ

    Exploring EEG for Object Detection and Retrieval

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    This paper explores the potential for using Brain Computer Interfaces (BCI) as a relevance feedback mechanism in content-based image retrieval. We investigate if it is possible to capture useful EEG signals to detect if relevant objects are present in a dataset of realistic and complex images. We perform several experiments using a rapid serial visual presentation (RSVP) of images at different rates (5Hz and 10Hz) on 8 users with different degrees of familiarization with BCI and the dataset. We then use the feedback from the BCI and mouse-based interfaces to retrieve localized objects in a subset of TRECVid images. We show that it is indeed possible to detect such objects in complex images and, also, that users with previous knowledge on the dataset or experience with the RSVP outperform others. When the users have limited time to annotate the images (100 seconds in our experiments) both interfaces are comparable in performance. Comparing our best users in a retrieval task, we found that EEG-based relevance feedback outperforms mouse-based feedback. The realistic and complex image dataset differentiates our work from previous studies on EEG for image retrieval.Comment: This preprint is the full version of a short paper accepted in the ACM International Conference on Multimedia Retrieval (ICMR) 2015 (Shanghai, China

    IRGAN: A Minimax Game for Unifying Generative and Discriminative Information Retrieval Models

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    This paper provides a unified account of two schools of thinking in information retrieval modelling: the generative retrieval focusing on predicting relevant documents given a query, and the discriminative retrieval focusing on predicting relevancy given a query-document pair. We propose a game theoretical minimax game to iteratively optimise both models. On one hand, the discriminative model, aiming to mine signals from labelled and unlabelled data, provides guidance to train the generative model towards fitting the underlying relevance distribution over documents given the query. On the other hand, the generative model, acting as an attacker to the current discriminative model, generates difficult examples for the discriminative model in an adversarial way by minimising its discrimination objective. With the competition between these two models, we show that the unified framework takes advantage of both schools of thinking: (i) the generative model learns to fit the relevance distribution over documents via the signals from the discriminative model, and (ii) the discriminative model is able to exploit the unlabelled data selected by the generative model to achieve a better estimation for document ranking. Our experimental results have demonstrated significant performance gains as much as 23.96% on Precision@5 and 15.50% on MAP over strong baselines in a variety of applications including web search, item recommendation, and question answering.Comment: 12 pages; appendix adde
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