7 research outputs found

    Semi-supervised Adversarial Learning to Generate Photorealistic Face Images of New Identities from 3D Morphable Model

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    We propose a novel end-to-end semi-supervised adversarial framework to generate photorealistic face images of new identities with wide ranges of expressions, poses, and illuminations conditioned by a 3D morphable model. Previous adversarial style-transfer methods either supervise their networks with large volume of paired data or use unpaired data with a highly under-constrained two-way generative framework in an unsupervised fashion. We introduce pairwise adversarial supervision to constrain two-way domain adaptation by a small number of paired real and synthetic images for training along with the large volume of unpaired data. Extensive qualitative and quantitative experiments are performed to validate our idea. Generated face images of new identities contain pose, lighting and expression diversity and qualitative results show that they are highly constraint by the synthetic input image while adding photorealism and retaining identity information. We combine face images generated by the proposed method with the real data set to train face recognition algorithms. We evaluated the model on two challenging data sets: LFW and IJB-A. We observe that the generated images from our framework consistently improves over the performance of deep face recognition network trained with Oxford VGG Face dataset and achieves comparable results to the state-of-the-art

    Pixel Sampling for Style Preserving Face Pose Editing

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    The existing auto-encoder based face pose editing methods primarily focus on modeling the identity preserving ability during pose synthesis, but are less able to preserve the image style properly, which refers to the color, brightness, saturation, etc. In this paper, we take advantage of the well-known frontal/profile optical illusion and present a novel two-stage approach to solve the aforementioned dilemma, where the task of face pose manipulation is cast into face inpainting. By selectively sampling pixels from the input face and slightly adjust their relative locations with the proposed ``Pixel Attention Sampling" module, the face editing result faithfully keeps the identity information as well as the image style unchanged. By leveraging high-dimensional embedding at the inpainting stage, finer details are generated. Further, with the 3D facial landmarks as guidance, our method is able to manipulate face pose in three degrees of freedom, i.e., yaw, pitch, and roll, resulting in more flexible face pose editing than merely controlling the yaw angle as usually achieved by the current state-of-the-art. Both the qualitative and quantitative evaluations validate the superiority of the proposed approach

    GIF: Generative Interpretable Faces

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    Photo-realistic visualization and animation of expressive human faces have been a long standing challenge. 3D face modeling methods provide parametric control but generates unrealistic images, on the other hand, generative 2D models like GANs (Generative Adversarial Networks) output photo-realistic face images, but lack explicit control. Recent methods gain partial control, either by attempting to disentangle different factors in an unsupervised manner, or by adding control post hoc to a pre-trained model. Unconditional GANs, however, may entangle factors that are hard to undo later. We condition our generative model on pre-defined control parameters to encourage disentanglement in the generation process. Specifically, we condition StyleGAN2 on FLAME, a generative 3D face model. While conditioning on FLAME parameters yields unsatisfactory results, we find that conditioning on rendered FLAME geometry and photometric details works well. This gives us a generative 2D face model named GIF (Generative Interpretable Faces) that offers FLAME's parametric control. Here, interpretable refers to the semantic meaning of different parameters. Given FLAME parameters for shape, pose, expressions, parameters for appearance, lighting, and an additional style vector, GIF outputs photo-realistic face images. We perform an AMT based perceptual study to quantitatively and qualitatively evaluate how well GIF follows its conditioning. The code, data, and trained model are publicly available for research purposes at http://gif.is.tue.mpg.de.Comment: International Conference on 3D Vision (3DV) 202

    A review on automated facial nerve function assessment from visual face capture

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