3 research outputs found

    Semi-sharp creases on subdivision curves and surfaces

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    We explore a method for generalising Pixar semi-sharp creases from the univariate cubic case to arbitrary degree subdivision curves. Our approach is based on solving simple matrix equations. The resulting schemes allow for greater flexibility over existing methods, via control vectors. We demonstrate our results on several high-degree univariate examples and explore analogous methods for subdivision surfacesThis work was supported by the Engineering and Physical Sciences Research Council [EP/H030115/1].This is the author accepted manuscript and will be under embargo until the 23rd of August 2015. The final version has been published in Computer Graphics Forum here: http://onlinelibrary.wiley.com/doi/10.1111/cgf.12447/abstract

    Semi-Sharp Subdivision Shading

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    Subdivision is a method for generating a limit surface from a coarse mesh by recursively dividing its faces into several smaller faces. This process leads to smooth surfaces, but often suffers from shading artifacts near extraordinary points due to the lower quality of the normal field there. The idea of subdivision shading is to apply the same subdivision rules that are used to subdivide geometry to also subdivide the normals associated with mesh vertices. This leads to smoother normal fields, which in turn removes the shading artifacts. However, the original subdivision shading method does not support sharp and semi-sharp creases, which are important ingredients in subdivision surface modelling. We present two approaches to extending subdivision shading to work also on models with (semi-)sharp creases
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