8 research outputs found
Recommended from our members
Evaluating the Use of Digital Creativity Support by Journalists in Newsrooms
This paper reports the evaluation of a new digital support tool designed to increase journalist creativity and productivity in newsrooms. After outlining the tool’s principles, interactive features and architecture, the paper reports the installation and use of the tool over 2 months by 12 journalists in the newsrooms of 3 newspapers. Results from this evaluation revealed that tool use was associated with published news articles rated as more novel but not more valuable than published articles written by the same journalists without the tool. However, tool use did not increase journalist productivity. The evaluation results were used to inform future changes to the digital creativity support tool
Recommended from our members
Designing digital tools for creative thinking: a case study from elite sports coaching
This case study reports the process, outcome and selected lessons from designing a new digital experience for professionals in one field that has received little interest in computer-human interaction research – elite sports coaching. The digital experience provided professional coaches with interactive support for thinking more creatively when overcoming the challenges faced by athletes and teams. It was one of the first to report the co-development of digital tools collaboratively with and for elite coaches. The case study argues that the digital outcome, called Sport Sparks, advanced the state of the practice in co-creative AI and digital creativity support by deploying the tool for use by professionals working outside of a recognized creative industry. The research team also learned lessons from its reflections about the process and outcome that can inform the development of co-creative AI tools both in elite sports coaching and other professional domains beyond the creative industries
Recommended from our members
Evaluating An Information System To Provide Creative Guidance About Health-and-Safety In Manufacturing
Creativity’s importance to organizations and businesses is now recognized to be a precondition for both design and innovation. One strategy is to introduce new forms of information system that support human creative thinking by their employees. Most successful uses have been in professional disciplines in the creative industries such as design and theatre. This paper reports the design and evaluation of a new information system that was researched and developed to support human creativity in a non-creative industry – health-and-safety in a manufacturing plant. An established risk detection and resolution process in one plant was extended with the new system to support plant employees to think creatively about resolutions to health-and-safety risks. The new system was used in a manufacturing plant for over 3 months. Results revealed that a subset of the risk resolutions generated with the new system were more creative and more complete than risk resolutions generated without the system in a corresponding period. However, the employees needed more time than was available to generate more complete risk resolutions. The evaluation results led to coordinated changes to both the information system and work practices associated with it
Essays on Creative Ideation and New Product Design
Creative ideation, i.e., the generation of novel ideas, represents the terminus-a-quo in the design and development of innovative products. In my dissertation essays, I examine two approaches employed by firms for creative ideation, (1) channeled ideation, a closed approach, which involves applying replicable patterns or properties observed in historical innovations and (2) idea crowdsourcing, an open approach where firms invite crowds to contribute ideas to solve a specific challenge. In my studies, I clarify how firms can incorporate market-related information in the channeled ideation process and examine how the selection of ideas in crowdsourcing challenges relates to local and global novelty. In Essay 1, “Attribute Auto-dynamics and New Product Ideation,” I introduce a replicable property – attribute auto-dynamics, observed in several novel products, where a product possesses the ability to modify its attributes automatically in response to changing customer, product-system, or environmental conditions. I propose a typology of attribute auto-dynamics, based on an analysis of U.S. utility patents. Based on this typology, I specify a procedural framework for new product ideation that integrates market-pull relevant knowledge and technology-push relevant knowledge. I also illustrate how managers and product designers can apply the framework to identify new product ideas for specific target markets using a channeled ideation approach. In Essay 2, “Selection in Crowdsourced Ideation: Role of Local and Global Novelty,” I examine how the selection of ideas in crowdsourced challenges depends on the form of novelty – local or global. Firms often turn to idea crowdsourcing challenges to obtain novel ideas. Yet prior research cautions that ideators and seeker firms may not select novel ideas. To reexamine the links between idea novelty and selection, I propose a bi-faceted notion of idea novelty that may be local or global. Examining data on OpenIDEO, I find that the selection of novel ideas differs according to the selector, the form of novelty, and the challenge task structure. I also specify a predictive model that seeker firms can leverage when ideator selection metrics such as likes are unavailable.Doctor of Philosoph