28,969 research outputs found
Crowdsourcing in Computer Vision
Computer vision systems require large amounts of manually annotated data to
properly learn challenging visual concepts. Crowdsourcing platforms offer an
inexpensive method to capture human knowledge and understanding, for a vast
number of visual perception tasks. In this survey, we describe the types of
annotations computer vision researchers have collected using crowdsourcing, and
how they have ensured that this data is of high quality while annotation effort
is minimized. We begin by discussing data collection on both classic (e.g.,
object recognition) and recent (e.g., visual story-telling) vision tasks. We
then summarize key design decisions for creating effective data collection
interfaces and workflows, and present strategies for intelligently selecting
the most important data instances to annotate. Finally, we conclude with some
thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in
Computer Graphics and Vision, 201
SQL Query Completion for Data Exploration
Within the big data tsunami, relational databases and SQL are still there and
remain mandatory in most of cases for accessing data. On the one hand, SQL is
easy-to-use by non specialists and allows to identify pertinent initial data at
the very beginning of the data exploration process. On the other hand, it is
not always so easy to formulate SQL queries: nowadays, it is more and more
frequent to have several databases available for one application domain, some
of them with hundreds of tables and/or attributes. Identifying the pertinent
conditions to select the desired data, or even identifying relevant attributes
is far from trivial. To make it easier to write SQL queries, we propose the
notion of SQL query completion: given a query, it suggests additional
conditions to be added to its WHERE clause. This completion is semantic, as it
relies on the data from the database, unlike current completion tools that are
mostly syntactic. Since the process can be repeated over and over again --
until the data analyst reaches her data of interest --, SQL query completion
facilitates the exploration of databases. SQL query completion has been
implemented in a SQL editor on top of a database management system. For the
evaluation, two questions need to be studied: first, does the completion speed
up the writing of SQL queries? Second , is the completion easily adopted by
users? A thorough experiment has been conducted on a group of 70 computer
science students divided in two groups (one with the completion and the other
one without) to answer those questions. The results are positive and very
promising
Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies
This document describes an investigation into the technical feasibility of a game to support learning based on case studies. Information systems students using the game will conduct fact-finding interviews with virtual characters. We survey relevant technologies in computational linguistics and games. We assess the applicability of the various approaches and propose an architecture for the game based on existing techniques. We propose a phased development plan for the development of the game
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AQUA: an ontology driven question answering system
This paper describes AQUA our question answering over the Web. AQUA was designed to work over heterogeneous sources. This means that AQUA is equipped to work as closed domain and in addition to open-domain question answering. As a first instance, AQUA tries to answer a question using a Knowledge base. If a query cannot be satisfied over a knowledge base/database. Then, AQUA tries to find an answer on web pages (i.e. it uses as corpus the internet as resource). Our system uses NLP (Natural Language Processing), First order logic and Information Extraction technologies. AQUA has been tested using an ontology which describes academic life. Keywords Ontologies, Information Extraction, Machine Learnin
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