31,438 research outputs found
Living IoT: A Flying Wireless Platform on Live Insects
Sensor networks with devices capable of moving could enable applications
ranging from precision irrigation to environmental sensing. Using mechanical
drones to move sensors, however, severely limits operation time since flight
time is limited by the energy density of current battery technology. We explore
an alternative, biology-based solution: integrate sensing, computing and
communication functionalities onto live flying insects to create a mobile IoT
platform.
Such an approach takes advantage of these tiny, highly efficient biological
insects which are ubiquitous in many outdoor ecosystems, to essentially provide
mobility for free. Doing so however requires addressing key technical
challenges of power, size, weight and self-localization in order for the
insects to perform location-dependent sensing operations as they carry our IoT
payload through the environment. We develop and deploy our platform on
bumblebees which includes backscatter communication, low-power
self-localization hardware, sensors, and a power source. We show that our
platform is capable of sensing, backscattering data at 1 kbps when the insects
are back at the hive, and localizing itself up to distances of 80 m from the
access points, all within a total weight budget of 102 mg.Comment: Co-primary authors: Vikram Iyer, Rajalakshmi Nandakumar, Anran Wang,
In Proceedings of Mobicom. ACM, New York, NY, USA, 15 pages, 201
A Survey of Positioning Systems Using Visible LED Lights
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.As Global Positioning System (GPS) cannot provide satisfying performance in indoor environments, indoor positioning technology, which utilizes indoor wireless signals instead of GPS signals, has grown rapidly in recent years. Meanwhile, visible light communication (VLC) using light devices such as light emitting diodes (LEDs) has been deemed to be a promising candidate in the heterogeneous wireless networks that may collaborate with radio frequencies (RF) wireless networks. In particular, light-fidelity has a great potential for deployment in future indoor environments because of its high throughput and security advantages. This paper provides a comprehensive study of a novel positioning technology based on visible white LED lights, which has attracted much attention from both academia and industry. The essential characteristics and principles of this system are deeply discussed, and relevant positioning algorithms and designs are classified and elaborated. This paper undertakes a thorough investigation into current LED-based indoor positioning systems and compares their performance through many aspects, such as test environment, accuracy, and cost. It presents indoor hybrid positioning systems among VLC and other systems (e.g., inertial sensors and RF systems). We also review and classify outdoor VLC positioning applications for the first time. Finally, this paper surveys major advances as well as open issues, challenges, and future research directions in VLC positioning systems.Peer reviewe
Deep Room Recognition Using Inaudible Echos
Recent years have seen the increasing need of location awareness by mobile
applications. This paper presents a room-level indoor localization approach
based on the measured room's echos in response to a two-millisecond single-tone
inaudible chirp emitted by a smartphone's loudspeaker. Different from other
acoustics-based room recognition systems that record full-spectrum audio for up
to ten seconds, our approach records audio in a narrow inaudible band for 0.1
seconds only to preserve the user's privacy. However, the short-time and
narrowband audio signal carries limited information about the room's
characteristics, presenting challenges to accurate room recognition. This paper
applies deep learning to effectively capture the subtle fingerprints in the
rooms' acoustic responses. Our extensive experiments show that a two-layer
convolutional neural network fed with the spectrogram of the inaudible echos
achieve the best performance, compared with alternative designs using other raw
data formats and deep models. Based on this result, we design a RoomRecognize
cloud service and its mobile client library that enable the mobile application
developers to readily implement the room recognition functionality without
resorting to any existing infrastructures and add-on hardware.
Extensive evaluation shows that RoomRecognize achieves 99.7%, 97.7%, 99%, and
89% accuracy in differentiating 22 and 50 residential/office rooms, 19 spots in
a quiet museum, and 15 spots in a crowded museum, respectively. Compared with
the state-of-the-art approaches based on support vector machine, RoomRecognize
significantly improves the Pareto frontier of recognition accuracy versus
robustness against interfering sounds (e.g., ambient music).Comment: 29 page
Ambient Sound Helps: Audiovisual Crowd Counting in Extreme Conditions
Visual crowd counting has been recently studied as a way to enable people
counting in crowd scenes from images. Albeit successful, vision-based crowd
counting approaches could fail to capture informative features in extreme
conditions, e.g., imaging at night and occlusion. In this work, we introduce a
novel task of audiovisual crowd counting, in which visual and auditory
information are integrated for counting purposes. We collect a large-scale
benchmark, named auDiovISual Crowd cOunting (DISCO) dataset, consisting of
1,935 images and the corresponding audio clips, and 170,270 annotated
instances. In order to fuse the two modalities, we make use of a linear
feature-wise fusion module that carries out an affine transformation on visual
and auditory features. Finally, we conduct extensive experiments using the
proposed dataset and approach. Experimental results show that introducing
auditory information can benefit crowd counting under different illumination,
noise, and occlusion conditions. The dataset and code will be released. Code
and data have been made availabl
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