4,241 research outputs found

    Online Influence Maximization in Non-Stationary Social Networks

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    Social networks have been popular platforms for information propagation. An important use case is viral marketing: given a promotion budget, an advertiser can choose some influential users as the seed set and provide them free or discounted sample products; in this way, the advertiser hopes to increase the popularity of the product in the users' friend circles by the world-of-mouth effect, and thus maximizes the number of users that information of the production can reach. There has been a body of literature studying the influence maximization problem. Nevertheless, the existing studies mostly investigate the problem on a one-off basis, assuming fixed known influence probabilities among users, or the knowledge of the exact social network topology. In practice, the social network topology and the influence probabilities are typically unknown to the advertiser, which can be varying over time, i.e., in cases of newly established, strengthened or weakened social ties. In this paper, we focus on a dynamic non-stationary social network and design a randomized algorithm, RSB, based on multi-armed bandit optimization, to maximize influence propagation over time. The algorithm produces a sequence of online decisions and calibrates its explore-exploit strategy utilizing outcomes of previous decisions. It is rigorously proven to achieve an upper-bounded regret in reward and applicable to large-scale social networks. Practical effectiveness of the algorithm is evaluated using both synthetic and real-world datasets, which demonstrates that our algorithm outperforms previous stationary methods under non-stationary conditions.Comment: 10 pages. To appear in IEEE/ACM IWQoS 2016. Full versio

    Identifying influencers in a social network : the value of real referral data

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    Individuals influence each other through social interactions and marketers aim to leverage this interpersonal influence to attract new customers. It still remains a challenge to identify those customers in a social network that have the most influence on their social connections. A common approach to the influence maximization problem is to simulate influence cascades through the network based on the existence of links in the network using diffusion models. Our study contributes to the literature by evaluating these principles using real-life referral behaviour data. A new ranking metric, called Referral Rank, is introduced that builds on the game theoretic concept of the Shapley value for assigning each individual in the network a value that reflects the likelihood of referring new customers. We also explore whether these methods can be further improved by looking beyond the one-hop neighbourhood of the influencers. Experiments on a large telecommunication data set and referral data set demonstrate that using traditional simulation based methods to identify influencers in a social network can lead to suboptimal decisions as the results overestimate actual referral cascades. We also find that looking at the influence of the two-hop neighbours of the customers improves the influence spread and product adoption. Our findings suggest that companies can take two actions to improve their decision support system for identifying influential customers: (1) improve the data by incorporating data that reflects the actual referral behaviour of the customers or (2) extend the method by looking at the influence of the connections in the two-hop neighbourhood of the customers
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