12,200 research outputs found
Towards a Multi-Subject Analysis of Neural Connectivity
Directed acyclic graphs (DAGs) and associated probability models are widely
used to model neural connectivity and communication channels. In many
experiments, data are collected from multiple subjects whose connectivities may
differ but are likely to share many features. In such circumstances it is
natural to leverage similarity between subjects to improve statistical
efficiency. The first exact algorithm for estimation of multiple related DAGs
was recently proposed by Oates et al. 2014; in this letter we present examples
and discuss implications of the methodology as applied to the analysis of fMRI
data from a multi-subject experiment. Elicitation of tuning parameters requires
care and we illustrate how this may proceed retrospectively based on technical
replicate data. In addition to joint learning of subject-specific connectivity,
we allow for heterogeneous collections of subjects and simultaneously estimate
relationships between the subjects themselves. This letter aims to highlight
the potential for exact estimation in the multi-subject setting.Comment: to appear in Neural Computation 27:1-2
Feature-Guided Black-Box Safety Testing of Deep Neural Networks
Despite the improved accuracy of deep neural networks, the discovery of
adversarial examples has raised serious safety concerns. Most existing
approaches for crafting adversarial examples necessitate some knowledge
(architecture, parameters, etc.) of the network at hand. In this paper, we
focus on image classifiers and propose a feature-guided black-box approach to
test the safety of deep neural networks that requires no such knowledge. Our
algorithm employs object detection techniques such as SIFT (Scale Invariant
Feature Transform) to extract features from an image. These features are
converted into a mutable saliency distribution, where high probability is
assigned to pixels that affect the composition of the image with respect to the
human visual system. We formulate the crafting of adversarial examples as a
two-player turn-based stochastic game, where the first player's objective is to
minimise the distance to an adversarial example by manipulating the features,
and the second player can be cooperative, adversarial, or random. We show that,
theoretically, the two-player game can con- verge to the optimal strategy, and
that the optimal strategy represents a globally minimal adversarial image. For
Lipschitz networks, we also identify conditions that provide safety guarantees
that no adversarial examples exist. Using Monte Carlo tree search we gradually
explore the game state space to search for adversarial examples. Our
experiments show that, despite the black-box setting, manipulations guided by a
perception-based saliency distribution are competitive with state-of-the-art
methods that rely on white-box saliency matrices or sophisticated optimization
procedures. Finally, we show how our method can be used to evaluate robustness
of neural networks in safety-critical applications such as traffic sign
recognition in self-driving cars.Comment: 35 pages, 5 tables, 23 figure
Where and how to manage: optimal selection of conservation actions for multiple species
Multiple alternative options are frequently available for the protection, maintenance or restoration of conservation areas. The choice of a particular management action can have large effects on the species occurring in the area, because different actions have different effects on different species. Together with the fact that conservation funds are limited and particular management actions are costly, it would be desirable to be able to identify where, and what kind of management should be applied to maximize conservation benefits. Currently available site-selection algorithms can identify the optimal set of sites for a reserve network. However, these algorithms have not been designed to answer what kind of action would be most beneficial at these sites when multiple alternative actions are available. We describe an algorithm capable of solving multi-species planning problems with multiple management options per site. The algorithm is based on benefit functions, which translate the effect of a management action on species representation levels into a value, in order to identify the most beneficial option. We test the performance of this algorithm with simulated data for different types of benefit functions and show that the algorithm¿s solutions are optimal, or very near globally optimal, partially depending on the type of benefit function used. The good performance of the proposed algorithm suggests that it could be profitably used for large multi-action multi-species conservation planning problems
Unscented Bayesian Optimization for Safe Robot Grasping
We address the robot grasp optimization problem of unknown objects
considering uncertainty in the input space. Grasping unknown objects can be
achieved by using a trial and error exploration strategy. Bayesian optimization
is a sample efficient optimization algorithm that is especially suitable for
this setups as it actively reduces the number of trials for learning about the
function to optimize. In fact, this active object exploration is the same
strategy that infants do to learn optimal grasps. One problem that arises while
learning grasping policies is that some configurations of grasp parameters may
be very sensitive to error in the relative pose between the object and robot
end-effector. We call these configurations unsafe because small errors during
grasp execution may turn good grasps into bad grasps. Therefore, to reduce the
risk of grasp failure, grasps should be planned in safe areas. We propose a new
algorithm, Unscented Bayesian optimization that is able to perform sample
efficient optimization while taking into consideration input noise to find safe
optima. The contribution of Unscented Bayesian optimization is twofold as if
provides a new decision process that drives exploration to safe regions and a
new selection procedure that chooses the optimal in terms of its safety without
extra analysis or computational cost. Both contributions are rooted on the
strong theory behind the unscented transformation, a popular nonlinear
approximation method. We show its advantages with respect to the classical
Bayesian optimization both in synthetic problems and in realistic robot grasp
simulations. The results highlights that our method achieves optimal and robust
grasping policies after few trials while the selected grasps remain in safe
regions.Comment: conference pape
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