4,033 research outputs found

    Computational Intelligence Inspired Data Delivery for Vehicle-to-Roadside Communications

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    We propose a vehicle-to-roadside communication protocol based on distributed clustering where a coalitional game approach is used to stimulate the vehicles to join a cluster, and a fuzzy logic algorithm is employed to generate stable clusters by considering multiple metrics of vehicle velocity, moving pattern, and signal qualities between vehicles. A reinforcement learning algorithm with game theory based reward allocation is employed to guide each vehicle to select the route that can maximize the whole network performance. The protocol is integrated with a multi-hop data delivery virtualization scheme that works on the top of the transport layer and provides high performance for multi-hop end-to-end data transmissions. We conduct realistic computer simulations to show the performance advantage of the protocol over other approaches

    An Upper Bound on Multi-hop Transmission Capacity with Dynamic Routing Selection

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    This paper develops upper bounds on the end-to-end transmission capacity of multi-hop wireless networks. Potential source-destination paths are dynamically selected from a pool of randomly located relays, from which a closed-form lower bound on the outage probability is derived in terms of the expected number of potential paths. This is in turn used to provide an upper bound on the number of successful transmissions that can occur per unit area, which is known as the transmission capacity. The upper bound results from assuming independence among the potential paths, and can be viewed as the maximum diversity case. A useful aspect of the upper bound is its simple form for an arbitrary-sized network, which allows insights into how the number of hops and other network parameters affect spatial throughput in the non-asymptotic regime. The outage probability analysis is then extended to account for retransmissions with a maximum number of allowed attempts. In contrast to prevailing wisdom, we show that predetermined routing (such as nearest-neighbor) is suboptimal, since more hops are not useful once the network is interference-limited. Our results also make clear that randomness in the location of relay sets and dynamically varying channel states is helpful in obtaining higher aggregate throughput, and that dynamic route selection should be used to exploit path diversity.Comment: 14 pages, 5 figures, accepted to IEEE Transactions on Information Theory, 201
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