527 research outputs found

    Second-order Quantile Methods for Experts and Combinatorial Games

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    We aim to design strategies for sequential decision making that adjust to the difficulty of the learning problem. We study this question both in the setting of prediction with expert advice, and for more general combinatorial decision tasks. We are not satisfied with just guaranteeing minimax regret rates, but we want our algorithms to perform significantly better on easy data. Two popular ways to formalize such adaptivity are second-order regret bounds and quantile bounds. The underlying notions of 'easy data', which may be paraphrased as "the learning problem has small variance" and "multiple decisions are useful", are synergetic. But even though there are sophisticated algorithms that exploit one of the two, no existing algorithm is able to adapt to both. In this paper we outline a new method for obtaining such adaptive algorithms, based on a potential function that aggregates a range of learning rates (which are essential tuning parameters). By choosing the right prior we construct efficient algorithms and show that they reap both benefits by proving the first bounds that are both second-order and incorporate quantiles

    Adaptation to Easy Data in Prediction with Limited Advice

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    We derive an online learning algorithm with improved regret guarantees for `easy' loss sequences. We consider two types of `easiness': (a) stochastic loss sequences and (b) adversarial loss sequences with small effective range of the losses. While a number of algorithms have been proposed for exploiting small effective range in the full information setting, Gerchinovitz and Lattimore [2016] have shown the impossibility of regret scaling with the effective range of the losses in the bandit setting. We show that just one additional observation per round is sufficient to circumvent the impossibility result. The proposed Second Order Difference Adjustments (SODA) algorithm requires no prior knowledge of the effective range of the losses, ε\varepsilon, and achieves an O(εKTlnK)+O~(εKT4)O(\varepsilon \sqrt{KT \ln K}) + \tilde{O}(\varepsilon K \sqrt[4]{T}) expected regret guarantee, where TT is the time horizon and KK is the number of actions. The scaling with the effective loss range is achieved under significantly weaker assumptions than those made by Cesa-Bianchi and Shamir [2018] in an earlier attempt to circumvent the impossibility result. We also provide a regret lower bound of Ω(εTK)\Omega(\varepsilon\sqrt{T K}), which almost matches the upper bound. In addition, we show that in the stochastic setting SODA achieves an O(a:Δa>0K3ε2Δa)O\left(\sum_{a:\Delta_a>0} \frac{K^3 \varepsilon^2}{\Delta_a}\right) pseudo-regret bound that holds simultaneously with the adversarial regret guarantee. In other words, SODA is safe against an unrestricted oblivious adversary and provides improved regret guarantees for at least two different types of `easiness' simultaneously.Comment: Fixed a mistake in the proof and statement of Theorem

    Combining Adversarial Guarantees and Stochastic Fast Rates in Online Learning

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    We consider online learning algorithms that guarantee worst-case regret rates in adversarial environments (so they can be deployed safely and will perform robustly), yet adapt optimally to favorable stochastic environments (so they will perform well in a variety of settings of practical importance). We quantify the friendliness of stochastic environments by means of the well-known Bernstein (a.k.a. generalized Tsybakov margin) condition. For two recent algorithms (Squint for the Hedge setting and MetaGrad for online convex optimization) we show that the particular form of their data-dependent individual-sequence regret guarantees implies that they adapt automatically to the Bernstein parameters of the stochastic environment. We prove that these algorithms attain fast rates in their respective settings both in expectation and with high probability

    High-Dimensional Prediction for Sequential Decision Making

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    We study the problem of making predictions of an adversarially chosen high-dimensional state that are unbiased subject to an arbitrary collection of conditioning events, with the goal of tailoring these events to downstream decision makers. We give efficient algorithms for solving this problem, as well as a number of applications that stem from choosing an appropriate set of conditioning events. For example, we can efficiently make predictions targeted at polynomially many decision makers, giving each of them optimal swap regret if they best-respond to our predictions. We generalize this to online combinatorial optimization, where the decision makers have a very large action space, to give the first algorithms offering polynomially many decision makers no regret on polynomially many subsequences that may depend on their actions and the context. We apply these results to get efficient no-subsequence-regret algorithms in extensive-form games (EFGs), yielding a new family of regret guarantees for EFGs that generalizes some existing EFG regret notions, e.g. regret to informed causal deviations, and is generally incomparable to other known such notions. Next, we develop a novel transparent alternative to conformal prediction for building valid online adversarial multiclass prediction sets. We produce class scores that downstream algorithms can use for producing valid-coverage prediction sets, as if these scores were the true conditional class probabilities. We show this implies strong conditional validity guarantees including set-size-conditional and multigroup-fair coverage for polynomially many downstream prediction sets. Moreover, our class scores can be guaranteed to have improved L2L_2 loss, cross-entropy loss, and generally any Bregman loss, compared to any collection of benchmark models, yielding a high-dimensional real-valued version of omniprediction.Comment: Added references, Arxiv abstract edite
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