24,519 research outputs found

    Big Archives and Small Collections: Remarks on the Archival Mode in Contemporary Australian Art and Visual Culture

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    Recommendation, collaboration and social search

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    This chapter considers the social component of interactive information retrieval: what is the role of other people in searching and browsing? For simplicity we begin by considering situations without computers. After all, you can interactively retrieve information without a computer; you just have to interact with someone or something else. Such an analysis can then help us think about the new forms of collaborative interactions that extend our conceptions of information search, made possible by the growth of networked ubiquitous computing technology. Information searching and browsing have often been conceptualized as a solitary activity, however they always have a social component. We may talk about 'the' searcher or 'the' user of a database or information resource. Our focus may be on individual uses and our research may look at individual users. Our experiments may be designed to observe the behaviors of individual subjects. Our models and theories derived from our empirical analyses may focus substantially or exclusively on an individual's evolving goals, thoughts, beliefs, emotions and actions. Nevertheless there are always social aspects of information seeking and use present, both implicitly and explicitly. We start by summarizing some of the history of information access with an emphasis on social and collaborative interactions. Then we look at the nature of recommendations, social search and interfaces to support collaboration between information seekers. Following this we consider how the design of interactive information systems is influenced by their social elements

    A Frequency-Based Learning-To-Rank Approach for Personal Digital Traces

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    Personal digital traces are constantly produced by connected devices, internet services and interactions. These digital traces are typically small, heterogeneous and stored in various locations in the cloud or on local devices, making it a challenge for users to interact with and search their own data. By adopting a multidimensional data model based on the six natural questions --- what, when, where, who, why and how --- to represent and unify heterogeneous personal digital traces, we can propose a learning-to-rank approach using the state of the art LambdaMART algorithm and frequency-based features that leverage the correlation between content (what), users (who), time (when), location (where) and data source (how) to improve the accuracy of search results. Due to the lack of publicly available personal training data, a combination of known-item query generation techniques and an unsupervised ranking model (field-based BM25) is used to build our own training sets. Experiments performed over a publicly available email collection and a personal digital data trace collection from a real user show that the frequency-based learning approach improves search accuracy when compared with traditional search tools

    How people find videos

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    At present very little is known about how people locate and view videos 'in the wild'. This study draws a rich picture of everyday video seeking strategies and video information needs, based on an ethnographic study of New Zealand university students. These insights into the participants' activities and motivations suggest potentially useful facilities for a video digital library

    Finding video on the web

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    At present very little is known about how people locate and view videos. This study draws a rich picture of everyday video seeking strategies and video information needs, based on an ethnographic study of New Zealand university students. These insights into the participants’ activities and motivations suggest potentially useful facilities for a video digital library

    Memories for Life: A Review of the Science and Technology

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    This paper discusses scientific, social and technological aspects of memory. Recent developments in our understanding of memory processes and mechanisms, and their digital implementation, have placed the encoding, storage, management and retrieval of information at the forefront of several fields of research. At the same time, the divisions between the biological, physical and the digital worlds seem to be dissolving. Hence opportunities for interdisciplinary research into memory are being created, between the life sciences, social sciences and physical sciences. Such research may benefit from immediate application into information management technology as a testbed. The paper describes one initiative, Memories for Life, as a potential common problem space for the various interested disciplines
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