11,826 research outputs found

    Collocation Games and Their Application to Distributed Resource Management

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    We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la Tecnología "Francisco José de Caldas

    Optimal staffing under an annualized hours regime using Cross-Entropy optimization

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    This paper discusses staffing under annualized hours. Staffing is the selection of the most cost-efficient workforce to cover workforce demand. Annualized hours measure working time per year instead of per week, relaxing the restriction for employees to work the same number of hours every week. To solve the underlying combinatorial optimization problem this paper develops a Cross-Entropy optimization implementation that includes a penalty function and a repair function to guarantee feasible solutions. Our experimental results show Cross-Entropy optimization is efficient across a broad range of instances, where real-life sized instances are solved in seconds, which significantly outperforms an MILP formulation solved with CPLEX. In addition, the solution quality of Cross-Entropy closely approaches the optimal solutions obtained by CPLEX. Our Cross-Entropy implementation offers an outstanding method for real-time decision making, for example in response to unexpected staff illnesses, and scenario analysis

    Parsing of Spoken Language under Time Constraints

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    Spoken language applications in natural dialogue settings place serious requirements on the choice of processing architecture. Especially under adverse phonetic and acoustic conditions parsing procedures have to be developed which do not only analyse the incoming speech in a time-synchroneous and incremental manner, but which are able to schedule their resources according to the varying conditions of the recognition process. Depending on the actual degree of local ambiguity the parser has to select among the available constraints in order to narrow down the search space with as little effort as possible. A parsing approach based on constraint satisfaction techniques is discussed. It provides important characteristics of the desired real-time behaviour and attempts to mimic some of the attention focussing capabilities of the human speech comprehension mechanism.Comment: 19 pages, LaTe
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