833 research outputs found
Scheduling Packets with Values and Deadlines in Size-bounded Buffers
Motivated by providing quality-of-service differentiated services in the
Internet, we consider buffer management algorithms for network switches. We
study a multi-buffer model. A network switch consists of multiple size-bounded
buffers such that at any time, the number of packets residing in each
individual buffer cannot exceed its capacity. Packets arrive at the network
switch over time; they have values, deadlines, and designated buffers. In each
time step, at most one pending packet is allowed to be sent and this packet can
be from any buffer. The objective is to maximize the total value of the packets
sent by their respective deadlines. A 9.82-competitive online algorithm has
been provided for this model (Azar and Levy. SWAT 2006), but no offline
algorithms have been known yet. In this paper, We study the offline setting of
the multi-buffer model. Our contributions include a few optimal offline
algorithms for some variants of the model. Each variant has its unique and
interesting algorithmic feature. These offline algorithms help us understand
the model better in designing online algorithms.Comment: 7 page
An Optimal Lower Bound for Buffer Management in Multi-Queue Switches
In the online packet buffering problem (also known as the unweighted FIFO
variant of buffer management), we focus on a single network packet switching
device with several input ports and one output port. This device forwards
unit-size, unit-value packets from input ports to the output port. Buffers
attached to input ports may accumulate incoming packets for later transmission;
if they cannot accommodate all incoming packets, their excess is lost. A packet
buffering algorithm has to choose from which buffers to transmit packets in
order to minimize the number of lost packets and thus maximize the throughput.
We present a tight lower bound of e/(e-1) ~ 1.582 on the competitive ratio of
the throughput maximization, which holds even for fractional or randomized
algorithms. This improves the previously best known lower bound of 1.4659 and
matches the performance of the algorithm Random Schedule. Our result
contradicts the claimed performance of the algorithm Random Permutation; we
point out a flaw in its original analysis
Bounded Delay Scheduling with Packet Dependencies
A common situation occurring when dealing with multimedia traffic is having
large data frames fragmented into smaller IP packets, and having these packets
sent independently through the network. For real-time multimedia traffic,
dropping even few packets of a frame may render the entire frame useless. Such
traffic is usually modeled as having {\em inter-packet dependencies}. We study
the problem of scheduling traffic with such dependencies, where each packet has
a deadline by which it should arrive at its destination. Such deadlines are
common for real-time multimedia applications, and are derived from stringent
delay constraints posed by the application. The figure of merit in such
environments is maximizing the system's {\em goodput}, namely, the number of
frames successfully delivered.
We study online algorithms for the problem of maximizing goodput of
delay-bounded traffic with inter-packet dependencies, and use competitive
analysis to evaluate their performance. We present competitive algorithms for
the problem, as well as matching lower bounds that are tight up to a constant
factor. We further present the results of a simulation study which further
validates our algorithmic approach and shows that insights arising from our
analysis are indeed manifested in practice
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