479 research outputs found

    Scene Reconstruction and Visualization From Community Photo Collections

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    Visual Landmark Recognition from Internet Photo Collections: A Large-Scale Evaluation

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    The task of a visual landmark recognition system is to identify photographed buildings or objects in query photos and to provide the user with relevant information on them. With their increasing coverage of the world's landmark buildings and objects, Internet photo collections are now being used as a source for building such systems in a fully automatic fashion. This process typically consists of three steps: clustering large amounts of images by the objects they depict; determining object names from user-provided tags; and building a robust, compact, and efficient recognition index. To this date, however, there is little empirical information on how well current approaches for those steps perform in a large-scale open-set mining and recognition task. Furthermore, there is little empirical information on how recognition performance varies for different types of landmark objects and where there is still potential for improvement. With this paper, we intend to fill these gaps. Using a dataset of 500k images from Paris, we analyze each component of the landmark recognition pipeline in order to answer the following questions: How many and what kinds of objects can be discovered automatically? How can we best use the resulting image clusters to recognize the object in a query? How can the object be efficiently represented in memory for recognition? How reliably can semantic information be extracted? And finally: What are the limiting factors in the resulting pipeline from query to semantics? We evaluate how different choices of methods and parameters for the individual pipeline steps affect overall system performance and examine their effects for different query categories such as buildings, paintings or sculptures

    Video Registration in Egocentric Vision under Day and Night Illumination Changes

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    With the spread of wearable devices and head mounted cameras, a wide range of application requiring precise user localization is now possible. In this paper we propose to treat the problem of obtaining the user position with respect to a known environment as a video registration problem. Video registration, i.e. the task of aligning an input video sequence to a pre-built 3D model, relies on a matching process of local keypoints extracted on the query sequence to a 3D point cloud. The overall registration performance is strictly tied to the actual quality of this 2D-3D matching, and can degrade if environmental conditions such as steep changes in lighting like the ones between day and night occur. To effectively register an egocentric video sequence under these conditions, we propose to tackle the source of the problem: the matching process. To overcome the shortcomings of standard matching techniques, we introduce a novel embedding space that allows us to obtain robust matches by jointly taking into account local descriptors, their spatial arrangement and their temporal robustness. The proposal is evaluated using unconstrained egocentric video sequences both in terms of matching quality and resulting registration performance using different 3D models of historical landmarks. The results show that the proposed method can outperform state of the art registration algorithms, in particular when dealing with the challenges of night and day sequences

    Videoscapes: Exploring Unstructured Video Collections

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    Identifying First-person Camera Wearers in Third-person Videos

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    We consider scenarios in which we wish to perform joint scene understanding, object tracking, activity recognition, and other tasks in environments in which multiple people are wearing body-worn cameras while a third-person static camera also captures the scene. To do this, we need to establish person-level correspondences across first- and third-person videos, which is challenging because the camera wearer is not visible from his/her own egocentric video, preventing the use of direct feature matching. In this paper, we propose a new semi-Siamese Convolutional Neural Network architecture to address this novel challenge. We formulate the problem as learning a joint embedding space for first- and third-person videos that considers both spatial- and motion-domain cues. A new triplet loss function is designed to minimize the distance between correct first- and third-person matches while maximizing the distance between incorrect ones. This end-to-end approach performs significantly better than several baselines, in part by learning the first- and third-person features optimized for matching jointly with the distance measure itself
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