3,738 research outputs found
Event-Based Motion Segmentation by Motion Compensation
In contrast to traditional cameras, whose pixels have a common exposure time,
event-based cameras are novel bio-inspired sensors whose pixels work
independently and asynchronously output intensity changes (called "events"),
with microsecond resolution. Since events are caused by the apparent motion of
objects, event-based cameras sample visual information based on the scene
dynamics and are, therefore, a more natural fit than traditional cameras to
acquire motion, especially at high speeds, where traditional cameras suffer
from motion blur. However, distinguishing between events caused by different
moving objects and by the camera's ego-motion is a challenging task. We present
the first per-event segmentation method for splitting a scene into
independently moving objects. Our method jointly estimates the event-object
associations (i.e., segmentation) and the motion parameters of the objects (or
the background) by maximization of an objective function, which builds upon
recent results on event-based motion-compensation. We provide a thorough
evaluation of our method on a public dataset, outperforming the
state-of-the-art by as much as 10%. We also show the first quantitative
evaluation of a segmentation algorithm for event cameras, yielding around 90%
accuracy at 4 pixels relative displacement.Comment: When viewed in Acrobat Reader, several of the figures animate. Video:
https://youtu.be/0q6ap_OSBA
SqueezeSeg: Convolutional Neural Nets with Recurrent CRF for Real-Time Road-Object Segmentation from 3D LiDAR Point Cloud
In this paper, we address semantic segmentation of road-objects from 3D LiDAR
point clouds. In particular, we wish to detect and categorize instances of
interest, such as cars, pedestrians and cyclists. We formulate this problem as
a point- wise classification problem, and propose an end-to-end pipeline called
SqueezeSeg based on convolutional neural networks (CNN): the CNN takes a
transformed LiDAR point cloud as input and directly outputs a point-wise label
map, which is then refined by a conditional random field (CRF) implemented as a
recurrent layer. Instance-level labels are then obtained by conventional
clustering algorithms. Our CNN model is trained on LiDAR point clouds from the
KITTI dataset, and our point-wise segmentation labels are derived from 3D
bounding boxes from KITTI. To obtain extra training data, we built a LiDAR
simulator into Grand Theft Auto V (GTA-V), a popular video game, to synthesize
large amounts of realistic training data. Our experiments show that SqueezeSeg
achieves high accuracy with astonishingly fast and stable runtime (8.7 ms per
frame), highly desirable for autonomous driving applications. Furthermore,
additionally training on synthesized data boosts validation accuracy on
real-world data. Our source code and synthesized data will be open-sourced
Dynamic Objects Segmentation for Visual Localization in Urban Environments
Visual localization and mapping is a crucial capability to address many
challenges in mobile robotics. It constitutes a robust, accurate and
cost-effective approach for local and global pose estimation within prior maps.
Yet, in highly dynamic environments, like crowded city streets, problems arise
as major parts of the image can be covered by dynamic objects. Consequently,
visual odometry pipelines often diverge and the localization systems
malfunction as detected features are not consistent with the precomputed 3D
model. In this work, we present an approach to automatically detect dynamic
object instances to improve the robustness of vision-based localization and
mapping in crowded environments. By training a convolutional neural network
model with a combination of synthetic and real-world data, dynamic object
instance masks are learned in a semi-supervised way. The real-world data can be
collected with a standard camera and requires minimal further post-processing.
Our experiments show that a wide range of dynamic objects can be reliably
detected using the presented method. Promising performance is demonstrated on
our own and also publicly available datasets, which also shows the
generalization capabilities of this approach.Comment: 4 pages, submitted to the IROS 2018 Workshop "From Freezing to
Jostling Robots: Current Challenges and New Paradigms for Safe Robot
Navigation in Dense Crowds
Robust pedestrian detection and tracking in crowded scenes
In this paper, a robust computer vision approach to detecting and tracking pedestrians in unconstrained crowded scenes is presented. Pedestrian detection is performed via a 3D clustering process within a region-growing framework. The clustering process avoids using hard thresholds by using bio-metrically inspired constraints and a number of plan view statistics. Pedestrian tracking is achieved by formulating the track matching process as a weighted bipartite graph and using a Weighted Maximum Cardinality Matching scheme. The approach is evaluated using both indoor and outdoor sequences, captured using a variety of different camera placements and orientations, that feature significant challenges in terms of the number of pedestrians present, their interactions and scene lighting conditions. The evaluation is performed against a manually generated groundtruth for all sequences. Results point to the extremely accurate performance of the proposed approach in all cases
Frustum PointNets for 3D Object Detection from RGB-D Data
In this work, we study 3D object detection from RGB-D data in both indoor and
outdoor scenes. While previous methods focus on images or 3D voxels, often
obscuring natural 3D patterns and invariances of 3D data, we directly operate
on raw point clouds by popping up RGB-D scans. However, a key challenge of this
approach is how to efficiently localize objects in point clouds of large-scale
scenes (region proposal). Instead of solely relying on 3D proposals, our method
leverages both mature 2D object detectors and advanced 3D deep learning for
object localization, achieving efficiency as well as high recall for even small
objects. Benefited from learning directly in raw point clouds, our method is
also able to precisely estimate 3D bounding boxes even under strong occlusion
or with very sparse points. Evaluated on KITTI and SUN RGB-D 3D detection
benchmarks, our method outperforms the state of the art by remarkable margins
while having real-time capability.Comment: 15 pages, 12 figures, 14 table
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