1,110 research outputs found
Simulating Motion Success With Muscle Deficiency in a Musculoskeletal Model Using Reinforcement Learning
Humans possess an extraordinary ability to execute complex movements, captivating the attention of researchers who strive to develop methods for simulating these actions within a physics-based environment. Motion Capture data stands out as a crucial tool among the proven approaches to tackle this challenge. In this research, we explore the effects of decreased muscle force on the body\u27s capacity to perform various tasks, ranging from simple walking to executing complex jumping jacks. Through a systematic reduction of the allowed force applied to individual muscles or muscle groups, we aim to identify the threshold at which the body\u27s muscles tolerate the deficiency before the motion becomes unattainable. Additionally, we seek to analyze how the model adapts its muscle activation levels, in scenarios where the motion is still achievable despite the applied deficiencies
Bio-inspired Tensegrity Soft Modular Robots
In this paper, we introduce a design principle to develop novel soft modular
robots based on tensegrity structures and inspired by the cytoskeleton of
living cells. We describe a novel strategy to realize tensegrity structures
using planar manufacturing techniques, such as 3D printing. We use this
strategy to develop icosahedron tensegrity structures with programmable
variable stiffness that can deform in a three-dimensional space. We also
describe a tendon-driven contraction mechanism to actively control the
deformation of the tensegrity mod-ules. Finally, we validate the approach in a
modular locomotory worm as a proof of concept.Comment: 12 pages, 7 figures, submitted to Living Machine conference 201
DEVELOPMENT OF A SOFT PNEUMATIC ACTUATOR FOR MODULAR ROBOTIC MECHANISMS
Soft robotics is a widely and rapidly growing field of research today. Soft
pneumatic actuators, as a fundamental element in soft robotics, have gained
huge popularity and are being employed for the development of soft robots.
During the last decade, a variety of hyper-elastic robotic systems have been
realized. As the name suggests, such robots are made up of soft materials,
and do not have any underlying rigid mechanical structure. These robots are
actuated employing various methods like pneumatic, electroactive, jamming
etc. Generally, in order to achieve a desired mechanical response to produce
required actuation or manipulation, two or more materials having different
stiffness are utilized to develop a soft robot. However, this method introduces
complications in the fabrication process as well as in further design
flexibility and modifications. The current work presents a design scheme of
a soft robotic actuator adapting an easier fabrication approach, which is economical
and environment friendly as well.
The purpose is the realization of a soft pneumatic actuator having functional
ability to produce effective actuation, and which is further employable
to develop modular and scalable mechanisms. That infers to scrutinize the
profile and orientation of the internal actuation cavity and the outer shape of
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the actuator. Utilization of a single material for this actuator has been considered
to make this design scheme convenient. A commercial silicone rubber
was selected which served for an economical process both in terms of the
cost as well as its accommodating fabrication process through molding. In
order to obtain the material behavior, \u2018Ansys Workbench 17.1 R
\u2019 has been
used. Cubic outline for the actuator aided towards the realization of a body
shape which can easily be engaged for the development of modular mechanisms
employing multiple units. This outer body shape further facilitates
to achieve the stability and portability of the actuator. The soft actuator has
been named \u2018Soft Cubic Module\u2019 based on its external cubic shape. For the
internal actuation cavity design, various shapes, such as spherical, elliptical
and cylindrical, were examined considering their different sizes and orientations
within the cubic module. These internal cavities were simulated in order
to achieve single degree of freedom actuation. That means, only one face
of the cube is principally required to produce effective deformation. \u2018Creo
Perametric 3.0 M 130\u2019 has been used to design the model and to evaluate the
performance of actuation cavities in terms of effective deformation and the
resulting von-mises stress. Out of the simulated profiles, cylindrical cavity
with desired outcomes has been further considered to design the soft actuator.
\u2018Ansys Workbench 17.1 R
\u2019 environment was further used to assess the
performance of cylindrical actuation cavity. Evaluation in two different simulation
environments helped to validate the initially achieved results. The
developed soft cubic actuator was then employed to develop different mechanisms
in a single unit configuration as well as multi-unit robotic system
developments.
This design scheme is considered as the first tool to investigate its capacity
to perform certain given tasks in various configurations. Alongside
its application as a single unit gripper and a two unit bio-mimetic crawling
mechanism, this soft actuator has been employed to realize a four degree
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of freedom robotic mechanism. The formation of this primitive soft robotic
four axis mechanism is being further considered to develop an equivalent
mechanism similar to the well known Stewart platform, with advantages of
compactness, simpler kinematics design, easier control, and lesser cost.
Overall, the accomplished results indicate that the design scheme of Soft
Cubic Module is helpful in realizing a simple and cost-effective soft pneumatic
actuator which is modular and scalable. Another favourable point of
this scheme is the use of a single material with convenient fabrication and
handling
Breathing Life Into Biomechanical User Models
Forward biomechanical simulation in HCI holds great promise as a tool for evaluation, design, and engineering of user interfaces. Although reinforcement learning (RL) has been used to simulate biomechanics in interaction, prior work has relied on unrealistic assumptions about the control problem involved, which limits the plausibility of emerging policies. These assumptions include direct torque actuation as opposed to muscle-based control; direct, privileged access to the external environment, instead of imperfect sensory observations; and lack of interaction with physical input devices. In this paper, we present a new approach for learning muscle-actuated control policies based on perceptual feedback in interaction tasks with physical input devices. This allows modelling of more realistic interaction tasks with cognitively plausible visuomotor control. We show that our simulated user model successfully learns a variety of tasks representing different interaction methods, and that the model exhibits characteristic movement regularities observed in studies of pointing. We provide an open-source implementation which can be extended with further biomechanical models, perception models, and interactive environments.publishedVersio
Temporal-Difference Learning to Assist Human Decision Making during the Control of an Artificial Limb
In this work we explore the use of reinforcement learning (RL) to help with
human decision making, combining state-of-the-art RL algorithms with an
application to prosthetics. Managing human-machine interaction is a problem of
considerable scope, and the simplification of human-robot interfaces is
especially important in the domains of biomedical technology and rehabilitation
medicine. For example, amputees who control artificial limbs are often required
to quickly switch between a number of control actions or modes of operation in
order to operate their devices. We suggest that by learning to anticipate
(predict) a user's behaviour, artificial limbs could take on an active role in
a human's control decisions so as to reduce the burden on their users.
Recently, we showed that RL in the form of general value functions (GVFs) could
be used to accurately detect a user's control intent prior to their explicit
control choices. In the present work, we explore the use of temporal-difference
learning and GVFs to predict when users will switch their control influence
between the different motor functions of a robot arm. Experiments were
performed using a multi-function robot arm that was controlled by muscle
signals from a user's body (similar to conventional artificial limb control).
Our approach was able to acquire and maintain forecasts about a user's
switching decisions in real time. It also provides an intuitive and reward-free
way for users to correct or reinforce the decisions made by the machine
learning system. We expect that when a system is certain enough about its
predictions, it can begin to take over switching decisions from the user to
streamline control and potentially decrease the time and effort needed to
complete tasks. This preliminary study therefore suggests a way to naturally
integrate human- and machine-based decision making systems.Comment: 5 pages, 4 figures, This version to appear at The 1st
Multidisciplinary Conference on Reinforcement Learning and Decision Making,
Princeton, NJ, USA, Oct. 25-27, 201
Converting Biomechanical Models from OpenSim to MuJoCo
OpenSim is a widely used biomechanics simulator with several anatomically
accurate human musculo-skeletal models. While OpenSim provides useful tools to
analyse human movement, it is not fast enough to be routinely used for emerging
research directions, e.g., learning and simulating motor control through deep
neural networks and Reinforcement Learning (RL). We propose a framework for
converting OpenSim models to MuJoCo, the de facto simulator in machine learning
research, which itself lacks accurate musculo-skeletal human models. We show
that with a few simple approximations of anatomical details, an OpenSim model
can be automatically converted to a MuJoCo version that runs up to 600 times
faster. We also demonstrate an approach to computationally optimize MuJoCo
model parameters so that forward simulations of both simulators produce similar
results.Comment: Submitted to 5th International Conference on NeuroRehabilitation
(ICNR2020
A novel plasticity rule can explain the development of sensorimotor intelligence
Grounding autonomous behavior in the nervous system is a fundamental
challenge for neuroscience. In particular, the self-organized behavioral
development provides more questions than answers. Are there special functional
units for curiosity, motivation, and creativity? This paper argues that these
features can be grounded in synaptic plasticity itself, without requiring any
higher level constructs. We propose differential extrinsic plasticity (DEP) as
a new synaptic rule for self-learning systems and apply it to a number of
complex robotic systems as a test case. Without specifying any purpose or goal,
seemingly purposeful and adaptive behavior is developed, displaying a certain
level of sensorimotor intelligence. These surprising results require no system
specific modifications of the DEP rule but arise rather from the underlying
mechanism of spontaneous symmetry breaking due to the tight
brain-body-environment coupling. The new synaptic rule is biologically
plausible and it would be an interesting target for a neurobiolocal
investigation. We also argue that this neuronal mechanism may have been a
catalyst in natural evolution.Comment: 18 pages, 5 figures, 7 video
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