968 research outputs found

    Scalable image segmentation via decoupled sub-graph compression

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    The final publication is available at Elsevier via http://dx.doi.org/10.1016/j.patcog.2017.11.028 © 2018. This manuscript version is made available under the CC-BY-NC-ND 4.0 license https://creativecommons.org/licenses/by-nc-nd/4.0/Dealing with large images is an on-going challenge in image segmentation, where many of the current methods run into computational and/or memory complexity issues. This work presents a novel decoupled sub-graph compression (DSC) approach for efficient and scalable image segmentation. In DSC, the image is modeled as a region graph, which is then decoupled into small sub-graphs. The sub-graphs undergo a compression process, which simplifies the graph, reducing the number of vertices and edges, while keeping the overall graph structure. Finally, the compressed sub-graphs are re-coupled and re-compressed to form a final compressed graph representing the final image segmentation. Experimental results based on a dataset of high resolution images (1000 × 1500) show that the DSC method achieves better segmentation performance when compared to state-of-the-art segmentation methods (PRI=0.84 and F=0.61), while having significantly lower computational and memory complexity

    Intrinsic Dynamic Shape Prior for Fast, Sequential and Dense Non-Rigid Structure from Motion with Detection of Temporally-Disjoint Rigidity

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    While dense non-rigid structure from motion (NRSfM) has been extensively studied from the perspective of the reconstructability problem over the recent years, almost no attempts have been undertaken to bring it into the practical realm. The reasons for the slow dissemination are the severe ill-posedness, high sensitivity to motion and deformation cues and the difficulty to obtain reliable point tracks in the vast majority of practical scenarios. To fill this gap, we propose a hybrid approach that extracts prior shape knowledge from an input sequence with NRSfM and uses it as a dynamic shape prior for sequential surface recovery in scenarios with recurrence. Our Dynamic Shape Prior Reconstruction (DSPR) method can be combined with existing dense NRSfM techniques while its energy functional is optimised with stochastic gradient descent at real-time rates for new incoming point tracks. The proposed versatile framework with a new core NRSfM approach outperforms several other methods in the ability to handle inaccurate and noisy point tracks, provided we have access to a representative (in terms of the deformation variety) image sequence. Comprehensive experiments highlight convergence properties and the accuracy of DSPR under different disturbing effects. We also perform a joint study of tracking and reconstruction and show applications to shape compression and heart reconstruction under occlusions. We achieve state-of-the-art metrics (accuracy and compression ratios) in different scenarios

    Edge-Cloud Polarization and Collaboration: A Comprehensive Survey for AI

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    Influenced by the great success of deep learning via cloud computing and the rapid development of edge chips, research in artificial intelligence (AI) has shifted to both of the computing paradigms, i.e., cloud computing and edge computing. In recent years, we have witnessed significant progress in developing more advanced AI models on cloud servers that surpass traditional deep learning models owing to model innovations (e.g., Transformers, Pretrained families), explosion of training data and soaring computing capabilities. However, edge computing, especially edge and cloud collaborative computing, are still in its infancy to announce their success due to the resource-constrained IoT scenarios with very limited algorithms deployed. In this survey, we conduct a systematic review for both cloud and edge AI. Specifically, we are the first to set up the collaborative learning mechanism for cloud and edge modeling with a thorough review of the architectures that enable such mechanism. We also discuss potentials and practical experiences of some on-going advanced edge AI topics including pretraining models, graph neural networks and reinforcement learning. Finally, we discuss the promising directions and challenges in this field.Comment: 20 pages, Transactions on Knowledge and Data Engineerin

    A Survey From Distributed Machine Learning to Distributed Deep Learning

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    Artificial intelligence has achieved significant success in handling complex tasks in recent years. This success is due to advances in machine learning algorithms and hardware acceleration. In order to obtain more accurate results and solve more complex problems, algorithms must be trained with more data. This huge amount of data could be time-consuming to process and require a great deal of computation. This solution could be achieved by distributing the data and algorithm across several machines, which is known as distributed machine learning. There has been considerable effort put into distributed machine learning algorithms, and different methods have been proposed so far. In this article, we present a comprehensive summary of the current state-of-the-art in the field through the review of these algorithms. We divide this algorithms in classification and clustering (traditional machine learning), deep learning and deep reinforcement learning groups. Distributed deep learning has gained more attention in recent years and most of studies worked on this algorithms. As a result, most of the articles we discussed here belong to this category. Based on our investigation of algorithms, we highlight limitations that should be addressed in future research

    Management and Visualisation of Non-linear History of Polygonal 3D Models

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    The research presented in this thesis concerns the problems of maintenance and revision control of large-scale three dimensional (3D) models over the Internet. As the models grow in size and the authoring tools grow in complexity, standard approaches to collaborative asset development become impractical. The prevalent paradigm of sharing files on a file system poses serious risks with regards, but not limited to, ensuring consistency and concurrency of multi-user 3D editing. Although modifications might be tracked manually using naming conventions or automatically in a version control system (VCS), understanding the provenance of a large 3D dataset is hard due to revision metadata not being associated with the underlying scene structures. Some tools and protocols enable seamless synchronisation of file and directory changes in remote locations. However, the existing web-based technologies are not yet fully exploiting the modern design patters for access to and management of alternative shared resources online. Therefore, four distinct but highly interconnected conceptual tools are explored. The first is the organisation of 3D assets within recent document-oriented No Structured Query Language (NoSQL) databases. These "schemaless" databases, unlike their relational counterparts, do not represent data in rigid table structures. Instead, they rely on polymorphic documents composed of key-value pairs that are much better suited to the diverse nature of 3D assets. Hence, a domain-specific non-linear revision control system 3D Repo is built around a NoSQL database to enable asynchronous editing similar to traditional VCSs. The second concept is that of visual 3D differencing and merging. The accompanying 3D Diff tool supports interactive conflict resolution at the level of scene graph nodes that are de facto the delta changes stored in the repository. The third is the utilisation of HyperText Transfer Protocol (HTTP) for the purposes of 3D data management. The XML3DRepo daemon application exposes the contents of the repository and the version control logic in a Representational State Transfer (REST) style of architecture. At the same time, it manifests the effects of various 3D encoding strategies on the file sizes and download times in modern web browsers. The fourth and final concept is the reverse-engineering of an editing history. Even if the models are being version controlled, the extracted provenance is limited to additions, deletions and modifications. The 3D Timeline tool, therefore, implies a plausible history of common modelling operations such as duplications, transformations, etc. Given a collection of 3D models, it estimates a part-based correspondence and visualises it in a temporal flow. The prototype tools developed as part of the research were evaluated in pilot user studies that suggest they are usable by the end users and well suited to their respective tasks. Together, the results constitute a novel framework that demonstrates the feasibility of a domain-specific 3D version control
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