8 research outputs found

    Review on Analysis of LTE and Cognitive Radio Network using OFDM signal

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    Long Term Evolution (LTE) and Cognitive Radio Network (CRN) are built to achieve high data rates with low latency and packet optimized system. Orthogonal Frequency Division Multiple Access (OFDM) is adopted as the access technology for LTE in modern technology. OFDM provides several techniques and advantages for spectrum allocations to network segments, intra-cell Radio Resource Management (RRM) using Dynamic Subcarrier Assignment (DSA), Adaptive Power Allocation and Adaptive Modulation (AM) methods, providing the means for a flexible RRM scheme capable to address the problems of the service or cell area and provide solutions for proper network adaptation

    Instantly decodable network coding for real-time device-to-device communications

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    This paper studies the delay reduction problem for instantly decodable network coding (IDNC)-based device-to-device (D2D) communication-enabled networks. Unlike conventional point-to-multipoint (PMP) systems in which the wireless base station has the sufficient computation abilities, D2D networks rely on battery-powered operations of the devices. Therefore, a particular emphasis on the computation complexity needs to be addressed in the design of delay reduction algorithms for D2D networks. While most of the existing literature on IDNC directly extend the delay reduction PMP schemes, known to be NP-hard, to the D2D setting, this paper proposes to investigate and minimize the complexity of such algorithms for battery-powered devices. With delay minimization problems in IDNC-based systems being equivalent to a maximum weight clique problems in the IDNC graph, the presented algorithms, in this paper, can be applied to different delay aspects. This paper introduces and focuses on the reduction of the maximum value of the decoding delay as it represents the most general solution. The complexity of the solution is reduced by first proposing efficient methods for the construction, the update, and the dimension reduction of the IDNC graph. The paper, further, shows that, under particular scenarios, the problem boils down to a maximum clique problem. Due to the complexity of discovering such maximum clique, the paper presents a fast selection algorithm. Simulation results illustrate the performance of the proposed schemes and suggest that the proposed fast selection algorithm provides appreciable complexity gain as compared to the optimal selection one, with a negligible degradation in performance. In addition, they indicate that the running time of the proposed solution is close to the random selection algorithm

    Cooperative video streaming on smartphones

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    Video streaming is one of the increasingly popular, as well as de-manding, applications on smartphones today. In this paper, we con-sider a group of smartphone users, within proximity of each other, who are interested in watching the same video from the Internet at the same time. The common practice today is that each user down-loads the video independently using her own cellular connection, which often leads to poor quality. We design, implement, and evaluate a novel system, MicroCast, that uses the resources on all smartphones of the group in a co-operative way so as to improve the streaming experience. Each phone uses simultaneously two network interfaces: the cellular to connect to the video server and the WiFi to connect to the rest of the group. Key ingredients of our design include the follow-ing. First, we propose a scheduling algorithm, MicroDownload, that decides which parts of the video each phone should download from the server, based on the phones ’ download rate. Second, we propose a novel all-to-all local dissemination scheme, MicroNC-P2, for sharing content among group members, which outperforms state-of-the-art peer-to-peer schemes in our setting. MicroNC-P2 is designed to exploit WiFi overhearing and network coding, based on a local packet broadcast framework, MicroBroadcast, which we developed specifically for Android phones. We evaluate MicroCast on a testbed consisting of seven Android phones, and we show that it brings significant performance benefits without battery penalty

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
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