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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Storage Solutions for Big Data Systems: A Qualitative Study and Comparison
Big data systems development is full of challenges in view of the variety of
application areas and domains that this technology promises to serve.
Typically, fundamental design decisions involved in big data systems design
include choosing appropriate storage and computing infrastructures. In this age
of heterogeneous systems that integrate different technologies for optimized
solution to a specific real world problem, big data system are not an exception
to any such rule. As far as the storage aspect of any big data system is
concerned, the primary facet in this regard is a storage infrastructure and
NoSQL seems to be the right technology that fulfills its requirements. However,
every big data application has variable data characteristics and thus, the
corresponding data fits into a different data model. This paper presents
feature and use case analysis and comparison of the four main data models
namely document oriented, key value, graph and wide column. Moreover, a feature
analysis of 80 NoSQL solutions has been provided, elaborating on the criteria
and points that a developer must consider while making a possible choice.
Typically, big data storage needs to communicate with the execution engine and
other processing and visualization technologies to create a comprehensive
solution. This brings forth second facet of big data storage, big data file
formats, into picture. The second half of the research paper compares the
advantages, shortcomings and possible use cases of available big data file
formats for Hadoop, which is the foundation for most big data computing
technologies. Decentralized storage and blockchain are seen as the next
generation of big data storage and its challenges and future prospects have
also been discussed
Modeling and Evaluation of Multisource Streaming Strategies in P2P VoD Systems
In recent years, multimedia content distribution has largely been moved to the Internet, inducing broadcasters, operators and service providers to upgrade with large expenses their infrastructures. In this context, streaming solutions that rely on user devices such as set-top boxes (STBs) to offload dedicated streaming servers are particularly appropriate. In these systems, contents are usually replicated and scattered over the network established by STBs placed at users' home, and the video-on-demand (VoD) service is provisioned through streaming sessions established among neighboring STBs following a Peer-to-Peer fashion. Up to now the majority of research works have focused on the design and optimization of content replicas mechanisms to minimize server costs. The optimization of replicas mechanisms has been typically performed either considering very crude system performance indicators or analyzing asymptotic behavior. In this work, instead, we propose an analytical model that complements previous works providing fairly accurate predictions of system performance (i.e., blocking probability). Our model turns out to be a highly scalable, flexible, and extensible tool that may be helpful both for designers and developers to efficiently predict the effect of system design choices in large scale STB-VoD system
A Taxonomy of Data Grids for Distributed Data Sharing, Management and Processing
Data Grids have been adopted as the platform for scientific communities that
need to share, access, transport, process and manage large data collections
distributed worldwide. They combine high-end computing technologies with
high-performance networking and wide-area storage management techniques. In
this paper, we discuss the key concepts behind Data Grids and compare them with
other data sharing and distribution paradigms such as content delivery
networks, peer-to-peer networks and distributed databases. We then provide
comprehensive taxonomies that cover various aspects of architecture, data
transportation, data replication and resource allocation and scheduling.
Finally, we map the proposed taxonomy to various Data Grid systems not only to
validate the taxonomy but also to identify areas for future exploration.
Through this taxonomy, we aim to categorise existing systems to better
understand their goals and their methodology. This would help evaluate their
applicability for solving similar problems. This taxonomy also provides a "gap
analysis" of this area through which researchers can potentially identify new
issues for investigation. Finally, we hope that the proposed taxonomy and
mapping also helps to provide an easy way for new practitioners to understand
this complex area of research.Comment: 46 pages, 16 figures, Technical Repor
The Family of MapReduce and Large Scale Data Processing Systems
In the last two decades, the continuous increase of computational power has
produced an overwhelming flow of data which has called for a paradigm shift in
the computing architecture and large scale data processing mechanisms.
MapReduce is a simple and powerful programming model that enables easy
development of scalable parallel applications to process vast amounts of data
on large clusters of commodity machines. It isolates the application from the
details of running a distributed program such as issues on data distribution,
scheduling and fault tolerance. However, the original implementation of the
MapReduce framework had some limitations that have been tackled by many
research efforts in several followup works after its introduction. This article
provides a comprehensive survey for a family of approaches and mechanisms of
large scale data processing mechanisms that have been implemented based on the
original idea of the MapReduce framework and are currently gaining a lot of
momentum in both research and industrial communities. We also cover a set of
introduced systems that have been implemented to provide declarative
programming interfaces on top of the MapReduce framework. In addition, we
review several large scale data processing systems that resemble some of the
ideas of the MapReduce framework for different purposes and application
scenarios. Finally, we discuss some of the future research directions for
implementing the next generation of MapReduce-like solutions.Comment: arXiv admin note: text overlap with arXiv:1105.4252 by other author
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