7 research outputs found

    Doctor of Philosophy

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    dissertationInteractive editing and manipulation of digital media is a fundamental component in digital content creation. One media in particular, digital imagery, has seen a recent increase in popularity of its large or even massive image formats. Unfortunately, current systems and techniques are rarely concerned with scalability or usability with these large images. Moreover, processing massive (or even large) imagery is assumed to be an off-line, automatic process, although many problems associated with these datasets require human intervention for high quality results. This dissertation details how to design interactive image techniques that scale. In particular, massive imagery is typically constructed as a seamless mosaic of many smaller images. The focus of this work is the creation of new technologies to enable user interaction in the formation of these large mosaics. While an interactive system for all stages of the mosaic creation pipeline is a long-term research goal, this dissertation concentrates on the last phase of the mosaic creation pipeline - the composition of registered images into a seamless composite. The work detailed in this dissertation provides the technologies to fully realize interactive editing in mosaic composition on image collections ranging from the very small to massive in scale

    Real-Time Computational Gigapixel Multi-Camera Systems

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    The standard cameras are designed to truthfully mimic the human eye and the visual system. In recent years, commercially available cameras are becoming more complex, and offer higher image resolutions than ever before. However, the quality of conventional imaging methods is limited by several parameters, such as the pixel size, lens system, the diffraction limit, etc. The rapid technological advancements, increase in the available computing power, and introduction of Graphics Processing Units (GPU) and Field-Programmable-Gate-Arrays (FPGA) open new possibilities in the computer vision and computer graphics communities. The researchers are now focusing on utilizing the immense computational power offered on the modern processing platforms, to create imaging systems with novel or significantly enhanced capabilities compared to the standard ones. One popular type of the computational imaging systems offering new possibilities is a multi-camera system. This thesis will focus on FPGA-based multi-camera systems that operate in real-time. The aim of themulti-camera systems presented in this thesis is to offer a wide field-of-view (FOV) video coverage at high frame rates. The wide FOV is achieved by constructing a panoramic image from the images acquired by the multi-camera system. Two new real-time computational imaging systems that provide new functionalities and better performance compared to conventional cameras are presented in this thesis. Each camera system design and implementation are analyzed in detail, built and tested in real-time conditions. Panoptic is a miniaturized low-cost multi-camera system that reconstructs a 360 degrees view in real-time. Since it is an easily portable system, it provides means to capture the complete surrounding light field in dynamic environment, such as when mounted on a vehicle or a flying drone. The second presented system, GigaEye II , is a modular high-resolution imaging system that introduces the concept of distributed image processing in the real-time camera systems. This thesis explains in detail howsuch concept can be efficiently used in real-time computational imaging systems. The purpose of computational imaging systems in the form of multi-camera systems does not end with real-time panoramas. The application scope of these cameras is vast. They can be used in 3D cinematography, for broadcasting live events, or for immersive telepresence experience. The final chapter of this thesis presents three potential applications of these systems: object detection and tracking, high dynamic range (HDR) imaging, and observation of multiple regions of interest. Object detection and tracking, and observation of multiple regions of interest are extremely useful and desired capabilities of surveillance systems, in security and defense industry, or in the fast-growing industry of autonomous vehicles. On the other hand, high dynamic range imaging is becoming a common option in the consumer market cameras, and the presented method allows instantaneous capture of HDR videos. Finally, this thesis concludes with the discussion of the real-time multi-camera systems, their advantages, their limitations, and the future predictions

    Fehlerkaschierte Bildbasierte Darstellungsverfahren

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    Creating photo-realistic images has been one of the major goals in computer graphics since its early days. Instead of modeling the complexity of nature with standard modeling tools, image-based approaches aim at exploiting real-world footage directly,as they are photo-realistic by definition. A drawback of these approaches has always been that the composition or combination of different sources is a non-trivial task, often resulting in annoying visible artifacts. In this thesis we focus on different techniques to diminish visible artifacts when combining multiple images in a common image domain. The results are either novel images, when dealing with the composition task of multiple images, or novel video sequences rendered in real-time, when dealing with video footage from multiple cameras.Fotorealismus ist seit jeher eines der großen Ziele in der Computergrafik. Anstatt die Komplexität der Natur mit standardisierten Modellierungswerkzeugen nachzubauen, gehen bildbasierte Ansätze den umgekehrten Weg und verwenden reale Bildaufnahmen zur Modellierung, da diese bereits per Definition fotorealistisch sind. Ein Nachteil dieser Variante ist jedoch, dass die Komposition oder Kombination mehrerer Quellbilder eine nichttriviale Aufgabe darstellt und häufig unangenehm auffallende Artefakte im erzeugten Bild nach sich zieht. In dieser Dissertation werden verschiedene Ansätze verfolgt, um Artefakte zu verhindern oder abzuschwächen, welche durch die Komposition oder Kombination mehrerer Bilder in einer gemeinsamen Bilddomäne entstehen. Im Ergebnis liefern die vorgestellten Verfahren neue Bilder oder neue Ansichten einer Bildsammlung oder Videosequenz, je nachdem, ob die jeweilige Aufgabe die Komposition mehrerer Bilder ist oder die Kombination mehrerer Videos verschiedener Kameras darstellt

    Digital Stack Photography and Its Applications

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    <p>This work centers on digital stack photography and its applications.</p><p>A stack of images refer, in a broader sense, to an ensemble of</p><p>associated images taken with variation in one or more than one various </p><p>values in one or more parameters in system configuration or setting.</p><p>An image stack captures and contains potentially more information than</p><p>any of the constituent images. Digital stack photography (DST)</p><p>techniques explore the rich information to render a synthesized image</p><p>that oversteps the limitation in a digital camera's capabilities.</p><p>This work considers in particular two basic DST problems, which had</p><p>been challenging, and their applications. One is high-dynamic-range</p><p>(HDR) imaging of non-stationary dynamic scenes, in which the stacked</p><p>images vary in exposure conditions. The other</p><p>is large scale panorama composition from multiple images. In this</p><p>case, the image components are related to each other by the spatial</p><p>relation among the subdomains of the same scene they covered and</p><p>captured jointly. We consider the non-conventional, practical and</p><p>challenge situations where the spatial overlap among the sub-images is</p><p>sparse (S), irregular in geometry and imprecise from the designed</p><p>geometry (I), and the captured data over the overlap zones are noisy</p><p>(N) or lack of features. We refer to these conditions simply as the</p><p>S.I.N. conditions.</p><p>There are common challenging issues with both problems. For example,</p><p>both faced the dominant problem with image alignment for</p><p>seamless and artifact-free image composition. Our solutions to the</p><p>common problems are manifested differently in each of the particular</p><p>problems, as a result of adaption to the specific properties in each</p><p>type of image ensembles. For the exposure stack, existing</p><p>alignment approaches struggled to overcome three main challenges:</p><p>inconsistency in brightness, large displacement in dynamic scene and</p><p>pixel saturation. We exploit solutions in the following three</p><p>aspects. In the first, we introduce a model that addresses and admits</p><p>changes in both geometric configurations and optical conditions, while</p><p>following the traditional optical flow description. Previous models</p><p>treated these two types of changes one or the other, namely, with</p><p>mutual exclusions. Next, we extend the pixel-based optical flow model</p><p>to a patch-based model. There are two-fold advantages. A patch has</p><p>texture and local content that individual pixels fail to present. It</p><p>also renders opportunities for faster processing, such as via</p><p>two-scale or multiple-scale processing. The extended model is then</p><p>solved efficiently with an EM-like algorithm, which is reliable in the</p><p>presence of large displacement. Thirdly, we present a generative</p><p>model for reducing or eliminating typical artifacts as a side effect</p><p>of an inadequate alignment for clipped pixels. A patch-based texture</p><p>synthesis is combined with the patch-based alignment to achieve an</p><p>artifact free result.</p><p>For large-scale panorama composition under the S.I.N. conditions, we</p><p>have developed an effective solution scheme that significantly reduces</p><p>both processing time and artifacts. Previously existing approaches can</p><p>be roughly categorized as either geometry-based composition or feature</p><p>based composition. In the former approach, one relies on precise</p><p>knowledge of the system geometry, by design and/or calibration. It</p><p>works well with a far-away scene, in which case there is only limited</p><p>variation in projective geometry among the sub-images. However, the</p><p>system geometry is not invariant to physical conditions such as</p><p>thermal variation, stress variation and etc.. The composition with</p><p>this approach is typically done in the spatial space. The other</p><p>approach is more robust to geometric and optical conditions. It works</p><p>surprisingly well with feature-rich and stationary scenes, not well</p><p>with the absence of recognizable features. The composition based on</p><p>feature matching is typically done in the spatial gradient domain. In</p><p>short, both approaches are challenged by the S.I.N. conditions. With</p><p>certain snapshot data sets obtained and contributed by Brady et al, </p><p>these methods either fail in composition or render images with</p><p>visually disturbing artifacts. To overcome the S.I.N. conditions, we</p><p>have reconciled these two approaches and made successful and</p><p>complementary use of both priori and approximate information about</p><p>geometric system configuration and the feature information from the</p><p>image data. We also designed and developed a software architecture</p><p>with careful extraction of primitive function modules that can be</p><p>efficiently implemented and executed in parallel. In addition to a</p><p>much faster processing speed, the resulting images are clear and</p><p>sharper at the overlapping zones, without typical ghosting artifacts.</p>Dissertatio

    Modeling and Simulation in Engineering

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    This book provides an open platform to establish and share knowledge developed by scholars, scientists, and engineers from all over the world, about various applications of the modeling and simulation in the design process of products, in various engineering fields. The book consists of 12 chapters arranged in two sections (3D Modeling and Virtual Prototyping), reflecting the multidimensionality of applications related to modeling and simulation. Some of the most recent modeling and simulation techniques, as well as some of the most accurate and sophisticated software in treating complex systems, are applied. All the original contributions in this book are jointed by the basic principle of a successful modeling and simulation process: as complex as necessary, and as simple as possible. The idea is to manipulate the simplifying assumptions in a way that reduces the complexity of the model (in order to make a real-time simulation), but without altering the precision of the results

    Electronic Imaging & the Visual Arts. EVA 2012 Florence

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    The key aim of this Event is to provide a forum for the user, supplier and scientific research communities to meet and exchange experiences, ideas and plans in the wide area of Culture & Technology. Participants receive up to date news on new EC and international arts computing & telecommunications initiatives as well as on Projects in the visual arts field, in archaeology and history. Working Groups and new Projects are promoted. Scientific and technical demonstrations are presented

    Neural Radiance Fields: Past, Present, and Future

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    The various aspects like modeling and interpreting 3D environments and surroundings have enticed humans to progress their research in 3D Computer Vision, Computer Graphics, and Machine Learning. An attempt made by Mildenhall et al in their paper about NeRFs (Neural Radiance Fields) led to a boom in Computer Graphics, Robotics, Computer Vision, and the possible scope of High-Resolution Low Storage Augmented Reality and Virtual Reality-based 3D models have gained traction from res with more than 1000 preprints related to NeRFs published. This paper serves as a bridge for people starting to study these fields by building on the basics of Mathematics, Geometry, Computer Vision, and Computer Graphics to the difficulties encountered in Implicit Representations at the intersection of all these disciplines. This survey provides the history of rendering, Implicit Learning, and NeRFs, the progression of research on NeRFs, and the potential applications and implications of NeRFs in today's world. In doing so, this survey categorizes all the NeRF-related research in terms of the datasets used, objective functions, applications solved, and evaluation criteria for these applications.Comment: 413 pages, 9 figures, 277 citation
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