3,920 research outputs found

    A Taxonomy of Self-configuring Service Discovery Systems

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    We analyze the fundamental concepts and issues in service discovery. This analysis places service discovery in the context of distributed systems by describing service discovery as a third generation naming system. We also describe the essential architectures and the functionalities in service discovery. We then proceed to show how service discovery fits into a system, by characterizing operational aspects. Subsequently, we describe how existing state of the art performs service discovery, in relation to the operational aspects and functionalities, and identify areas for improvement

    Survey And New Approach In Service Discovery And Advertisement For Mobile Ad Hoc Networks.

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    Service advertisement and discovery is an important component for mobile adhoc communications and collaboration in ubiquitous computing environments. The ability to discover services offered in a mobile adhoc network is the major prerequisite for effective usability of these networks. This paper aims to classify and compare existing Service Discovery (SD) protocols for MANETs by grouping them based on their SD strategies and service information accumulation strategies, and to propose an efficient approach for addressing the inherent issues

    A role-based software architecture to support mobile service computing in IoT scenarios

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    The interaction among components of an IoT-based system usually requires using low latency or real time for message delivery, depending on the application needs and the quality of the communication links among the components. Moreover, in some cases, this interaction should consider the use of communication links with poor or uncertain Quality of Service (QoS). Research efforts in communication support for IoT scenarios have overlooked the challenge of providing real-time interaction support in unstable links, making these systems use dedicated networks that are expensive and usually limited in terms of physical coverage and robustness. This paper presents an alternative to address such a communication challenge, through the use of a model that allows soft real-time interaction among components of an IoT-based system. The behavior of the proposed model was validated using state machine theory, opening an opportunity to explore a whole new branch of smart distributed solutions and to extend the state-of-the-art and the-state-of-the-practice in this particular IoT study scenario.Peer ReviewedPostprint (published version

    A Directory Infrastructure to Support Mobile Services

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    Traditional Voice-over-IP applications such as Microsoft NetMeeting assume that the user is on a machine with a fixed IP address. If, however, the user connects to the Internet, via a wireless network, on a handheld device, his IP address frequently changes as he moves from one subnet to another. In such a situation, we need a service that can be queried for the most current IP address of a person whom we wish to contact. In this project, we design and implement such a directory service. The service authenticates all callers and callees, is robust against most host failure, and scales to several thousand registered users

    Delivering Live Multimedia Streams to Mobile Hosts in a Wireless Internet with Multiple Content Aggregators

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    We consider the distribution of channels of live multimedia content (e.g., radio or TV broadcasts) via multiple content aggregators. In our work, an aggregator receives channels from content sources and redistributes them to a potentially large number of mobile hosts. Each aggregator can offer a channel in various configurations to cater for different wireless links, mobile hosts, and user preferences. As a result, a mobile host can generally choose from different configurations of the same channel offered by multiple alternative aggregators, which may be available through different interfaces (e.g., in a hotspot). A mobile host may need to handoff to another aggregator once it receives a channel. To prevent service disruption, a mobile host may for instance need to handoff to another aggregator when it leaves the subnets that make up its current aggregator�s service area (e.g., a hotspot or a cellular network).\ud In this paper, we present the design of a system that enables (multi-homed) mobile hosts to seamlessly handoff from one aggregator to another so that they can continue to receive a channel wherever they go. We concentrate on handoffs between aggregators as a result of a mobile host crossing a subnet boundary. As part of the system, we discuss a lightweight application-level protocol that enables mobile hosts to select the aggregator that provides the �best� configuration of a channel. The protocol comes into play when a mobile host begins to receive a channel and when it crosses a subnet boundary while receiving the channel. We show how our protocol can be implemented using the standard IETF session control and description protocols SIP and SDP. The implementation combines SIP and SDP�s offer-answer model in a novel way

    Scalable Proxy Architecture for Mobile and Peer-to-Peer Networks

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    The growth of wireless telecommunications has stipulated the interest for anywhere-anytime computing. The synergy between networking and mobility will engender new collaborative applications with mobile devices on heterogeneous platforms. One such middleware is “SYSTEM ON MOBILE DEVICES”, SYD developed by the Yamacraw Embedded Systems research team. This type of middleware is an opening step towards Peer-to-Peer mobile networks. This project envisioned collaborative applications among mobile devices and PDAs were used as servers. This thesis studies various existing architectures in mobile computing and their scalability issues. We also proposed new scalable flexible thick client proxy system FTCPS, an architecture suitable for mobile Peer-to-Peer networks. Our empirical study showed that FTCPS has low response time compared to other architectures
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