1,665 research outputs found
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Scalable coarse integral holographic video display with integrated spatial image tiling.
The dynamic Coarse Integral Holography (CIH) display demonstrated previously can scan the low space bandwidth product (SBP) holographic images delivered by a high bandwidth spatial light modulator (SLM) to form a hologram array for angular tiling of the 3D images for a large field-of-view but only a modest size despite the utilization of the full bandwidth of the SLM in use. In this paper, we propose a scalable approach using seamless spatial tiling of the full bandwidth images generated by two high bandwidth SLMs using a resonant scanner and a high performance galvanometric scanner for a scalable CIH display capable of achieving twice of the final image size and doubled horizontal field-of-view (FOV). A proof-of-concept system is demonstrated with integrated full-parallax holographic 3D images. The proposed method has the potential to tile images generated by more than two SLMs for scalable large size and wide FOV holographic displays
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Full bandwidth coarse integral holographic video displays with spatial tiling for scalability
Holographic and 3D teleconferencing and visualization: implications for terabit networked applications
Abstract not available
Quantum Holographic Encoding in a Two-dimensional Electron Gas
The advent of bottom-up atomic manipulation heralded a new horizon for
attainable information density, as it allowed a bit of information to be
represented by a single atom. The discrete spacing between atoms in condensed
matter has thus set a rigid limit on the maximum possible information density.
While modern technologies are still far from this scale, all theoretical
downscaling of devices terminates at this spatial limit. Here, however, we
break this barrier with electronic quantum encoding scaled to subatomic
densities. We use atomic manipulation to first construct open
nanostructures--"molecular holograms"--which in turn concentrate information
into a medium free of lattice constraints: the quantum states of a
two-dimensional degenerate Fermi gas of electrons. The information embedded in
the holograms is transcoded at even smaller length scales into an atomically
uniform area of a copper surface, where it is densely projected into both two
spatial degrees of freedom and a third holographic dimension mapped to energy.
In analogy to optical volume holography, this requires precise amplitude and
phase engineering of electron wavefunctions to assemble pages of information
volumetrically. This data is read out by mapping the energy-resolved electron
density of states with a scanning tunnelling microscope. As the projection and
readout are both extremely near-field, and because we use native quantum states
rather than an external beam, we are not limited by lensing or collimation and
can create electronically projected objects with features as small as ~0.3 nm.
These techniques reach unprecedented densities exceeding 20 bits/nm2 and place
tens of bits into a single fermionic state.Comment: Published online 25 January 2009 in Nature Nanotechnology; 12 page
manuscript (including 4 figures) + 2 page supplement (including 1 figure);
supplementary movie available at http://mota.stanford.ed
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3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes
Three-dimensional TV is expected to be the next revolution in the history of television. We implemented a 3D TV prototype system with real-time acquisition, transmission, and 3D display of dynamic scenes. We developed a distributed, scalable architecture to manage the high computation and bandwidth demands. Our system consists of an array of cameras, clusters of network-connected PCs, and a multi-projector 3D display. Multiple video streams are individually encoded and sent over a broadband network to the display. The 3D display shows high-resolution (1024 × 768) stereoscopic color images for multiple viewpoints without special glasses. We implemented systems with rear-projection and front-projection lenticular screens. In this paper, we provide a detailed overview of our 3D TV system, including an examination of design choices and tradeoffs. We present the calibration and image alignment procedures that are necessary to achieve good image quality. We present qualitative results and some early user feedback. We believe this is the first real-time end-to-end 3D TV system with enough views and resolution to provide a truly immersive 3D experience.Engineering and Applied Science
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