1,465 research outputs found
Pop-up SLAM: Semantic Monocular Plane SLAM for Low-texture Environments
Existing simultaneous localization and mapping (SLAM) algorithms are not
robust in challenging low-texture environments because there are only few
salient features. The resulting sparse or semi-dense map also conveys little
information for motion planning. Though some work utilize plane or scene layout
for dense map regularization, they require decent state estimation from other
sources. In this paper, we propose real-time monocular plane SLAM to
demonstrate that scene understanding could improve both state estimation and
dense mapping especially in low-texture environments. The plane measurements
come from a pop-up 3D plane model applied to each single image. We also combine
planes with point based SLAM to improve robustness. On a public TUM dataset,
our algorithm generates a dense semantic 3D model with pixel depth error of 6.2
cm while existing SLAM algorithms fail. On a 60 m long dataset with loops, our
method creates a much better 3D model with state estimation error of 0.67%.Comment: International Conference on Intelligent Robots and Systems (IROS)
201
Probabilistic RGB-D Odometry based on Points, Lines and Planes Under Depth Uncertainty
This work proposes a robust visual odometry method for structured
environments that combines point features with line and plane segments,
extracted through an RGB-D camera. Noisy depth maps are processed by a
probabilistic depth fusion framework based on Mixtures of Gaussians to denoise
and derive the depth uncertainty, which is then propagated throughout the
visual odometry pipeline. Probabilistic 3D plane and line fitting solutions are
used to model the uncertainties of the feature parameters and pose is estimated
by combining the three types of primitives based on their uncertainties.
Performance evaluation on RGB-D sequences collected in this work and two public
RGB-D datasets: TUM and ICL-NUIM show the benefit of using the proposed depth
fusion framework and combining the three feature-types, particularly in scenes
with low-textured surfaces, dynamic objects and missing depth measurements.Comment: Major update: more results, depth filter released as opensource, 34
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Probabilistic Combination of Noisy Points and Planes for RGB-D Odometry
This work proposes a visual odometry method that combines points and plane
primitives, extracted from a noisy depth camera. Depth measurement uncertainty
is modelled and propagated through the extraction of geometric primitives to
the frame-to-frame motion estimation, where pose is optimized by weighting the
residuals of 3D point and planes matches, according to their uncertainties.
Results on an RGB-D dataset show that the combination of points and planes,
through the proposed method, is able to perform well in poorly textured
environments, where point-based odometry is bound to fail.Comment: Accepted to TAROS 201
Fine-To-Coarse Global Registration of RGB-D Scans
RGB-D scanning of indoor environments is important for many applications,
including real estate, interior design, and virtual reality. However, it is
still challenging to register RGB-D images from a hand-held camera over a long
video sequence into a globally consistent 3D model. Current methods often can
lose tracking or drift and thus fail to reconstruct salient structures in large
environments (e.g., parallel walls in different rooms). To address this
problem, we propose a "fine-to-coarse" global registration algorithm that
leverages robust registrations at finer scales to seed detection and
enforcement of new correspondence and structural constraints at coarser scales.
To test global registration algorithms, we provide a benchmark with 10,401
manually-clicked point correspondences in 25 scenes from the SUN3D dataset.
During experiments with this benchmark, we find that our fine-to-coarse
algorithm registers long RGB-D sequences better than previous methods
RT-SLAM: A Generic and Real-Time Visual SLAM Implementation
This article presents a new open-source C++ implementation to solve the SLAM
problem, which is focused on genericity, versatility and high execution speed.
It is based on an original object oriented architecture, that allows the
combination of numerous sensors and landmark types, and the integration of
various approaches proposed in the literature. The system capacities are
illustrated by the presentation of an inertial/vision SLAM approach, for which
several improvements over existing methods have been introduced, and that copes
with very high dynamic motions. Results with a hand-held camera are presented.Comment: 10 page
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