12,840 research outputs found
Routing in Wireless Multimedia Home Networks
This paper describes an adapted version of the destination sequenced distance vector routing protocol (DSDV) which is suitable to calculate routes in a wireless real-time home network. The home network is based on a IEEE 802.11b ad hoc network and uses a scheduled token to enforce real-time behaviour to support multimedia streams. The multimedia network protocol works for both single-hop and multi-hop networks, however in the latter case special measures have to be taken to forward streams from node to node and to find routes. Existing routing protocols exhibit non-deterministic behaviour which may interfere with the correct streaming of multimedia. The proposed routing protocol does not rely on flooding, instead it piggy-backs the real-time token and behaves in a predictable manner. Simulation of the routing protocol shows that routes in the network are found in finite time
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
IPv6 mobility support for real-time multimedia communications: A survey
Mobile Internet protocol version 6(MIPv6) route optimization improves triangular routing problem that exists in MIPv4 environment.Route optimization of Session Initiation Protocol (SIP) over MIPv6 provides efïżœcient real-time multimedia applications to users. This article provides a survey of SIP over MIPv6. We review the processes involved during the setting up of a SIP call and during mid-call SIP mobility. When SIP transmits real-time multimedia applications in a wireless environment, the mobile node (MN) may move from one access router (AR) to
another AR, handing over control from one AR to the other. High handover latency degrades the quality of real-time multimedia applications due to the fact that real-time multimedia applications are delay-sensitive.Handover latency is an important issue to discuss.Reduction of handover latency can be made possible with the use of SIP's hierarchical registration. On the other hand, hybrid hierarchical and fast handover SIP's registration performs better compared to hierarchical registration. Finally, we present the directions for future research
Mobility Management in beyond 3G-Environments
Beyond 3G-environments are typically defined as environments that integrate different wireless and fixed access network technologies. In this paper, we address IP based Mobility Management (MM) in beyond 3G-environments with a focus on wireless access networks, motivated by the current trend of WiFi, GPRS, and UMTS networks. The GPRS and UMTS networks provide countrywide network access, while the WiFi networks provide network access in local areas such as city centres and airports. As a result, mobile end-users can be always on-line and connected to their preferred network(s), these network preferences are typically stored in a user profile. For example, an end-user who wishes to be connected with highest bandwidth could be connected to a WiFi network when available and fall back to GPRS when moving outside the hotspot area.\ud
In this paper, we consider a combination of MM for legacy services (like web browsing, telnet, etc.) using Mobile IP and multimedia services using SIP. We assume that the end-user makes use of multi-interface terminals with the capability of selecting one or more types of access networks\ud
based on preferences. For multimedia sessions, like VoIP or streaming video, we distinguish between changes in network access when the end-user is in a session or not in a session. If the end-user is not in a session, he or she needs to be able to start new sessions and receive invitations for new sessions. If the end-user is in a session, the session needs to be handed over to the new access network as seamless as possible from the perspective of the end-user. We propose an integrated but flexible solution to these problems that facilitates MM with a customizable transparency to applications and end-users
Distance Aware Relaying Energy-efficient: DARE to Monitor Patients in Multi-hop Body Area Sensor Networks
In recent years, interests in the applications of Wireless Body Area Sensor
Network (WBASN) is noticeably developed. WBASN is playing a significant role to
get the real time and precise data with reduced level of energy consumption. It
comprises of tiny, lightweight and energy restricted sensors, placed in/on the
human body, to monitor any ambiguity in body organs and measure various
biomedical parameters. In this study, a protocol named Distance Aware Relaying
Energy-efficient (DARE) to monitor patients in multi-hop Body Area Sensor
Networks (BASNs) is proposed. The protocol operates by investigating the ward
of a hospital comprising of eight patients, under different topologies by
positioning the sink at different locations or making it static or mobile.
Seven sensors are attached to each patient, measuring different parameters of
Electrocardiogram (ECG), pulse rate, heart rate, temperature level, glucose
level, toxins level and motion. To reduce the energy consumption, these sensors
communicate with the sink via an on-body relay, affixed on the chest of each
patient. The body relay possesses higher energy resources as compared to the
body sensors as, they perform aggregation and relaying of data to the sink
node. A comparison is also conducted conducted with another protocol of BAN
named, Mobility-supporting Adaptive Threshold-based Thermal-aware
Energy-efficient Multi-hop ProTocol (M-ATTEMPT). The simulation results show
that, the proposed protocol achieves increased network lifetime and efficiently
reduces the energy consumption, in relative to M-ATTEMPT protocol.Comment: IEEE 8th International Conference on Broadband and Wireless
Computing, Communication and Applications (BWCCA'13), Compiegne, Franc
- âŠ