5,152 research outputs found

    How can cells in the anterior medial face patch be viewpoint invariant?

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    In a recent paper, Freiwald and Tsao (2010) found evidence that the responses of cells in the macaque anterior medial (AM) face patch are invariant to significant changes in viewpoint. The monkey subjects had no prior experience with the individuals depicted in the stimuli and were never given an opportunity to view the same individual from different viewpoints sequentially. These results cannot be explained by a mechanism based on temporal association of experienced views. Employing a biologically plausible model of object recognition (software available at cbcl.mit.edu), we show two mechanisms which could account for these results. First, we show that hair style and skin color provide sufficient information to enable viewpoint recognition without resorting to any mechanism that associates images across views. It is likely that a large part of the effect described in patch AM is attributable to these cues. Separately, we show that it is possible to further improve view-invariance using class-specific features (see Vetter 1997). Faces, as a class, transform under 3D rotation in similar enough ways that it is possible to use previously viewed example faces to learn a general model of how all faces rotate. Novel faces can be encoded relative to these previously encountered “template” faces and thus recognized with some degree of invariance to 3D rotation. Since each object class transforms differently under 3D rotation, it follows that invariant recognition from a single view requires a recognition architecture with a detection step determining the class of an object (e.g. face or non-face) prior to a subsequent identification stage utilizing the appropriate class-specific features

    Likelihood Ratio-Based Detection of Facial Features

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    One of the first steps in face recognition, after image acquisition, is registration. A simple but effective technique of registration is to align facial features, such as eyes, nose and mouth, as well as possible to a standard face. This requires an accurate automatic estimate of the locations of those features. This contribution proposes a method for estimating the locations of facial features based on likelihood ratio-based detection. A post-processing step that evaluates the topology of the facial features is added to reduce the number of false detections. Although the individual detectors only have a reasonable performance (equal error rates range from 3.3% for the eyes to 1.0% for the nose), the positions of the facial features are estimated correctly in 95% of the face images

    A Survey on Ear Biometrics

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    Recognizing people by their ear has recently received significant attention in the literature. Several reasons account for this trend: first, ear recognition does not suffer from some problems associated with other non contact biometrics, such as face recognition; second, it is the most promising candidate for combination with the face in the context of multi-pose face recognition; and third, the ear can be used for human recognition in surveillance videos where the face may be occluded completely or in part. Further, the ear appears to degrade little with age. Even though, current ear detection and recognition systems have reached a certain level of maturity, their success is limited to controlled indoor conditions. In addition to variation in illumination, other open research problems include hair occlusion; earprint forensics; ear symmetry; ear classification; and ear individuality. This paper provides a detailed survey of research conducted in ear detection and recognition. It provides an up-to-date review of the existing literature revealing the current state-of-art for not only those who are working in this area but also for those who might exploit this new approach. Furthermore, it offers insights into some unsolved ear recognition problems as well as ear databases available for researchers

    From 3D Point Clouds to Pose-Normalised Depth Maps

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    We consider the problem of generating either pairwise-aligned or pose-normalised depth maps from noisy 3D point clouds in a relatively unrestricted poses. Our system is deployed in a 3D face alignment application and consists of the following four stages: (i) data filtering, (ii) nose tip identification and sub-vertex localisation, (iii) computation of the (relative) face orientation, (iv) generation of either a pose aligned or a pose normalised depth map. We generate an implicit radial basis function (RBF) model of the facial surface and this is employed within all four stages of the process. For example, in stage (ii), construction of novel invariant features is based on sampling this RBF over a set of concentric spheres to give a spherically-sampled RBF (SSR) shape histogram. In stage (iii), a second novel descriptor, called an isoradius contour curvature signal, is defined, which allows rotational alignment to be determined using a simple process of 1D correlation. We test our system on both the University of York (UoY) 3D face dataset and the Face Recognition Grand Challenge (FRGC) 3D data. For the more challenging UoY data, our SSR descriptors significantly outperform three variants of spin images, successfully identifying nose vertices at a rate of 99.6%. Nose localisation performance on the higher quality FRGC data, which has only small pose variations, is 99.9%. Our best system successfully normalises the pose of 3D faces at rates of 99.1% (UoY data) and 99.6% (FRGC data)

    Group Invariant Deep Representations for Image Instance Retrieval

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    Most image instance retrieval pipelines are based on comparison of vectors known as global image descriptors between a query image and the database images. Due to their success in large scale image classification, representations extracted from Convolutional Neural Networks (CNN) are quickly gaining ground on Fisher Vectors (FVs) as state-of-the-art global descriptors for image instance retrieval. While CNN-based descriptors are generally remarked for good retrieval performance at lower bitrates, they nevertheless present a number of drawbacks including the lack of robustness to common object transformations such as rotations compared with their interest point based FV counterparts. In this paper, we propose a method for computing invariant global descriptors from CNNs. Our method implements a recently proposed mathematical theory for invariance in a sensory cortex modeled as a feedforward neural network. The resulting global descriptors can be made invariant to multiple arbitrary transformation groups while retaining good discriminativeness. Based on a thorough empirical evaluation using several publicly available datasets, we show that our method is able to significantly and consistently improve retrieval results every time a new type of invariance is incorporated. We also show that our method which has few parameters is not prone to overfitting: improvements generalize well across datasets with different properties with regard to invariances. Finally, we show that our descriptors are able to compare favourably to other state-of-the-art compact descriptors in similar bitranges, exceeding the highest retrieval results reported in the literature on some datasets. A dedicated dimensionality reduction step --quantization or hashing-- may be able to further improve the competitiveness of the descriptors
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