1,583 research outputs found

    PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes

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    Estimating the 6D pose of known objects is important for robots to interact with the real world. The problem is challenging due to the variety of objects as well as the complexity of a scene caused by clutter and occlusions between objects. In this work, we introduce PoseCNN, a new Convolutional Neural Network for 6D object pose estimation. PoseCNN estimates the 3D translation of an object by localizing its center in the image and predicting its distance from the camera. The 3D rotation of the object is estimated by regressing to a quaternion representation. We also introduce a novel loss function that enables PoseCNN to handle symmetric objects. In addition, we contribute a large scale video dataset for 6D object pose estimation named the YCB-Video dataset. Our dataset provides accurate 6D poses of 21 objects from the YCB dataset observed in 92 videos with 133,827 frames. We conduct extensive experiments on our YCB-Video dataset and the OccludedLINEMOD dataset to show that PoseCNN is highly robust to occlusions, can handle symmetric objects, and provide accurate pose estimation using only color images as input. When using depth data to further refine the poses, our approach achieves state-of-the-art results on the challenging OccludedLINEMOD dataset. Our code and dataset are available at https://rse-lab.cs.washington.edu/projects/posecnn/.Comment: Accepted to RSS 201

    Going Further with Point Pair Features

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    Point Pair Features is a widely used method to detect 3D objects in point clouds, however they are prone to fail in presence of sensor noise and background clutter. We introduce novel sampling and voting schemes that significantly reduces the influence of clutter and sensor noise. Our experiments show that with our improvements, PPFs become competitive against state-of-the-art methods as it outperforms them on several objects from challenging benchmarks, at a low computational cost.Comment: Corrected post-print of manuscript accepted to the European Conference on Computer Vision (ECCV) 2016; https://link.springer.com/chapter/10.1007/978-3-319-46487-9_5

    Non-Rigid Puzzles

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    Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non-rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non-rigid multi-part shape matching algorithm. We assume to be given a reference shape and its multiple parts undergoing a non-rigid deformation. Each of these query parts can be additionally contaminated by clutter, may overlap with other parts, and there might be missing parts or redundant ones. Our method simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts. Experimental results on synthetic as well as real scans demonstrate the effectiveness of our method in dealing with this challenging matching scenario

    Radial Intersection Count Image: a Clutter Resistant 3D Shape Descriptor

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    A novel shape descriptor for cluttered scenes is presented, the Radial Intersection Count Image (RICI), and is shown to significantly outperform the classic Spin Image (SI) and 3D Shape Context (3DSC) in both uncluttered and, more significantly, cluttered scenes. It is also faster to compute and compare. The clutter resistance of the RICI is mainly due to the design of a novel distance function, capable of disregarding clutter to a great extent. As opposed to the SI and 3DSC, which both count point samples, the RICI uses intersection counts with the mesh surface, and is therefore noise-free. For efficient RICI construction, novel algorithms of general interest were developed. These include an efficient circle-triangle intersection algorithm and an algorithm for projecting a point into SI-like (α\alpha, β\beta) coordinates. The 'clutterbox experiment' is also introduced as a better way of evaluating descriptors' response to clutter. The SI, 3DSC, and RICI are evaluated in this framework and the advantage of the RICI is clearly demonstrated.Comment: 18 pages, 16 figures, to be published in Computers & Graphic
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