8,865 research outputs found

    Robust recovery of shapes with unknown topology from the dual space

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    In this paper, we address the problem of reconstructing an object surface from silhouettes. Previous works by other authors have shown that, based on the principle of duality, surface points can be recovered, theoretically, as the dual to the tangent plane space of the object. In practice, however, the identification of tangent basis in the tangent plane space is not trivial given a set of discretely sampled data. This problem is further complicated by the existence of bi-tangents to the object surface. The key contribution of this paper is the introduction of epipolar parameterization in identifying a well-defined local tangent basis. This extends the applicability of existing dual space reconstruction methods to fairly complicated shapes, without making any explicit assumption on the object topology. We verify our approach with both synthetic and real-world data, and compare it both qualitatively and quantitatively with other popular reconstruction algorithms. Experimental results demonstrate that our proposed approach produces more accurate estimation, whilst maintaining reasonable robustness towards shapes with complex topologies. © 2007 IEEE.published_or_final_versio

    Network Topology Mapping from Partial Virtual Coordinates and Graph Geodesics

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    For many important network types (e.g., sensor networks in complex harsh environments and social networks) physical coordinate systems (e.g., Cartesian), and physical distances (e.g., Euclidean), are either difficult to discern or inapplicable. Accordingly, coordinate systems and characterizations based on hop-distance measurements, such as Topology Preserving Maps (TPMs) and Virtual-Coordinate (VC) systems are attractive alternatives to Cartesian coordinates for many network algorithms. Herein, we present an approach to recover geometric and topological properties of a network with a small set of distance measurements. In particular, our approach is a combination of shortest path (often called geodesic) recovery concepts and low-rank matrix completion, generalized to the case of hop-distances in graphs. Results for sensor networks embedded in 2-D and 3-D spaces, as well as a social networks, indicates that the method can accurately capture the network connectivity with a small set of measurements. TPM generation can now also be based on various context appropriate measurements or VC systems, as long as they characterize different nodes by distances to small sets of random nodes (instead of a set of global anchors). The proposed method is a significant generalization that allows the topology to be extracted from a random set of graph shortest paths, making it applicable in contexts such as social networks where VC generation may not be possible.Comment: 17 pages, 9 figures. arXiv admin note: substantial text overlap with arXiv:1712.1006

    Deformable meshes for shape recovery: models and applications

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    With the advance of scanning and imaging technology, more and more 3D objects become available. Among them, deformable objects have gained increasing interests. They include medical instances such as organs, a sequence of objects in motion, and objects of similar shapes where a meaningful correspondence can be established between each other. Thus, it requires tools to store, compare, and retrieve them. Many of these operations depend on successful shape recovery. Shape recovery is the task to retrieve an object from the environment where its geometry is hidden or implicitly known. As a simple and versatile tool, mesh is widely used in computer graphics for modelling and visualization. In particular, deformable meshes are meshes which can take the deformation of deformable objects. They extend the modelling ability of meshes. This dissertation focuses on using deformable meshes to approach the 3D shape recovery problem. Several models are presented to solve the challenges for shape recovery under different circumstances. When the object is hidden in an image, a PDE deformable model is designed to extract its surface shape. The algorithm uses a mesh representation so that it can model any non-smooth surface with an arbitrary precision compared to a parametric model. It is more computational efficient than a level-set approach. When the explicit geometry of the object is known but is hidden in a bank of shapes, we simplify the deformation of the model to a graph matching procedure through a hierarchical surface abstraction approach. The framework is used for shape matching and retrieval. This idea is further extended to retain the explicit geometry during the abstraction. A novel motion abstraction framework for deformable meshes is devised based on clustering of local transformations and is successfully applied to 3D motion compression

    Medial Axis Approximation and Regularization

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    Medial axis is a classical shape descriptor. Among many good properties, medial axis is thin, centered in the shape, and topology preserving. Therefore, it is constantly sought after by researchers and practitioners in their respective domains. However, two barriers remain that hinder wide adoption of medial axis. First, exact computation of medial axis is very difficult. Hence, in practice medial axis is approximated discretely. Though abundant approximation methods exist, they are either limited in scalability, insufficient in theoretical soundness, or susceptible to numerical issues. Second, medial axis is easily disturbed by small noises on its defining shape. A majority of current works define a significance measure to prune noises on medial axis. Among them, local measures are widely available due to their efficiency, but can be either too aggressive or conservative. While global measures outperform local ones in differentiating noises from features, they are rarely well-defined or efficient to compute. In this dissertation, we attempt to address these issues with sound, robust and efficient solutions. In Chapter 2, we propose a novel medial axis approximation called voxel core. We show voxel core is topologically and geometrically convergent to the true medial axis. We then describe a straightforward implementation as a result of our simple definition. In a variety of experiments, our method is shown to be efficient and robust in delivering topological promises on a wide range of shapes. In Chapter 3, we present Erosion Thickness (ET) to regularize instability. ET is the first global measure in 3D that is well-defined and efficient to compute. To demonstrate its usefulness, we utilize ET to generate a family of shape revealing and topology preserving skeletons. Finally, we point out future directions, and potential applications of our works in real world problems

    Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

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    Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved
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