70,712 research outputs found

    Robust Methods for Visual Tracking and Model Alignment

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    The ubiquitous presence of cameras and camera networks needs the development of robust visual analytics algorithms. As the building block of many video visual surveillance tasks, a robust visual tracking algorithm plays an important role in achieving the goal of automatic and robust surveillance. In practice, it is critical to know when and where the tracking algorithm fails so that remedial measures can be taken to resume tracking. We propose a novel performance evaluation strategy for tracking systems using a time-reversed Markov chain. We also present a novel bidirectional tracker to achieve better robustness. Instead of looking only forward in the time domain, we incorporate both forward and backward processing of video frames using a time-reversibility constraint. When the objects of interest in surveillance applications have relatively stable structures, the parameterized shape model of objects can be usually built or learned from sample images, which allows us to perform more accurate tracking. We present a machine learning method to learn a scoring function without local extrema to guide the gradient descent/accent algorithm and find the optimal parameters of the shape model. These algorithms greatly improve the robustness of video analysis systems in practice

    A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"

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    Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second authorshi

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery
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