3 research outputs found

    Combination of fast hybrid classification and k value optimization in k-nn for video face recognition

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    Nowadays, the need for face recognition is no longer include images only but also videos. However, there are some challenges associated with the addition of this new technique such as how to determine the right pre-processing, feature extraction, and classification methods to obtain excellent performance. Although nowadays the k-Nearest Neighbor (k-NN) is widely used, high computational costs due to numerous features of the dataset and large amount of training data makes adequate processing difficult. Several studies have been conducted to improve the performance of k-NN using the FHC (Fast Hybrid Classification) method by optimizing the local k values. One of the disadvantages of the FHC Method is that the k value used is still in the default form. Therefore, this research proposes the use of k-NN value optimization methods in FHC, thereby, increasing its accuracy. The Fast Hybrid Classification which combines the k-means clustering with k-NN, groups the training data into several prototypes called TLDS (Two Level Data Structure). Furthermore, two classification levels are applied to label test data, with the first used to determine the n number of prototypes with the same class in the test data. The second classification using the optimized k value in the k-NN method, is employed to sharpen the accuracy, when the same number of prototypes does not reach n. The evaluation results show that this method provides 86% accuracy and time performance of 3.3 seconds

    Enhanced Augmented Reality Framework for Sports Entertainment Applications

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    Augmented Reality (AR) superimposes virtual information on real-world data, such as displaying useful information on videos/images of a scene. This dissertation presents an Enhanced AR (EAR) framework for displaying useful information on images of a sports game. The challenge in such applications is robust object detection and recognition. This is even more challenging when there is strong sunlight. We address the phenomenon where a captured image is degraded by strong sunlight. The developed framework consists of an image enhancement technique to improve the accuracy of subsequent player and face detection. The image enhancement is followed by player detection, face detection, recognition of players, and display of personal information of players. First, an algorithm based on Multi-Scale Retinex (MSR) is proposed for image enhancement. For the tasks of player and face detection, we use adaptive boosting algorithm with Haar-like features for both feature selection and classification. The player face recognition algorithm uses adaptive boosting with the LDA for feature selection and nearest neighbor classifier for classification. The framework can be deployed in any sports where a viewer captures images. Display of players-specific information enhances the end-user experience. Detailed experiments are performed on 2096 diverse images captured using a digital camera and smartphone. The images contain players in different poses, expressions, and illuminations. Player face recognition module requires players faces to be frontal or up to ?350 of pose variation. The work demonstrates the great potential of computer vision based approaches for future development of AR applications.COMSATS Institute of Information Technolog

    Estudio del seguimiento de jugadores de baloncesto con una sola cámara en movimiento y con oclusiones mediante técnicas de visión por computador

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    En este Trabajo final de grado se estudian y comparan diferentes métodos con los que realizar el seguimiento de los jugadores de baloncesto a partir de un vídeo procedente de una sola cámara. Primero se realiza una revisión del estado del arte. A continuación se comprueban las prestaciones de los métodos analizados mediante su implementación, realizando modificaciones para mejorar en lo posible los resultados
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