12,408 research outputs found

    Time-and event-driven communication process for networked control systems: A survey

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    Copyright © 2014 Lei Zou et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.In recent years, theoretical and practical research topics on networked control systems (NCSs) have gained an increasing interest from many researchers in a variety of disciplines owing to the extensive applications of NCSs in practice. In particular, an urgent need has arisen to understand the effects of communication processes on system performances. Sampling and protocol are two fundamental aspects of a communication process which have attracted a great deal of research attention. Most research focus has been on the analysis and control of dynamical behaviors under certain sampling procedures and communication protocols. In this paper, we aim to survey some recent advances on the analysis and synthesis issues of NCSs with different sampling procedures (time-and event-driven sampling) and protocols (static and dynamic protocols). First, these sampling procedures and protocols are introduced in detail according to their engineering backgrounds as well as dynamic natures. Then, the developments of the stabilization, control, and filtering problems are systematically reviewed and discussed in great detail. Finally, we conclude the paper by outlining future research challenges for analysis and synthesis problems of NCSs with different communication processes.This work was supported in part by the National Natural Science Foundation of China under Grants 61329301, 61374127, and 61374010, the Royal Society of the UK, and the Alexander von Humboldt Foundation of Germany

    Indicating Asynchronous Array Multipliers

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    Multiplication is an important arithmetic operation that is frequently encountered in microprocessing and digital signal processing applications, and multiplication is physically realized using a multiplier. This paper discusses the physical implementation of many indicating asynchronous array multipliers, which are inherently elastic and modular and are robust to timing, process and parametric variations. We consider the physical realization of many indicating asynchronous array multipliers using a 32/28nm CMOS technology. The weak-indication array multipliers comprise strong-indication or weak-indication full adders, and strong-indication 2-input AND functions to realize the partial products. The multipliers were synthesized in a semi-custom ASIC design style using standard library cells including a custom-designed 2-input C-element. 4x4 and 8x8 multiplication operations were considered for the physical implementations. The 4-phase return-to-zero (RTZ) and the 4-phase return-to-one (RTO) handshake protocols were utilized for data communication, and the delay-insensitive dual-rail code was used for data encoding. Among several weak-indication array multipliers, a weak-indication array multiplier utilizing a biased weak-indication full adder and the strong-indication 2-input AND function is found to have reduced cycle time and power-cycle time product with respect to RTZ and RTO handshaking for 4x4 and 8x8 multiplications. Further, the 4-phase RTO handshaking is found to be preferable to the 4-phase RTZ handshaking for achieving enhanced optimizations of the design metrics.Comment: arXiv admin note: text overlap with arXiv:1903.0943

    Computer Science and Game Theory: A Brief Survey

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    There has been a remarkable increase in work at the interface of computer science and game theory in the past decade. In this article I survey some of the main themes of work in the area, with a focus on the work in computer science. Given the length constraints, I make no attempt at being comprehensive, especially since other surveys are also available, and a comprehensive survey book will appear shortly.Comment: To appear; Palgrave Dictionary of Economic

    Desynchronization: Synthesis of asynchronous circuits from synchronous specifications

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    Asynchronous implementation techniques, which measure logic delays at run time and activate registers accordingly, are inherently more robust than their synchronous counterparts, which estimate worst-case delays at design time, and constrain the clock cycle accordingly. De-synchronization is a new paradigm to automate the design of asynchronous circuits from synchronous specifications, thus permitting widespread adoption of asynchronicity, without requiring special design skills or tools. In this paper, we first of all study different protocols for de-synchronization and formally prove their correctness, using techniques originally developed for distributed deployment of synchronous language specifications. We also provide a taxonomy of existing protocols for asynchronous latch controllers, covering in particular the four-phase handshake protocols devised in the literature for micro-pipelines. We then propose a new controller which exhibits provably maximal concurrency, and analyze the performance of desynchronized circuits with respect to the original synchronous optimized implementation. We finally prove the feasibility and effectiveness of our approach, by showing its application to a set of real designs, including a complete implementation of the DLX microprocessor architectur
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