15 research outputs found
3D Localization, Mapping and Path Planning for Search and Rescue Operations
This work presents our results on 3D robot localization, mapping and path planning for the latest joint exercise of the European project 'Long-Term Human-Robot Teaming for Robots Assisted Disaster Response (TRADR). The full system is operated and evaluated by firemen end-users in real-world search and rescue experiments. We demonstrate that the system is able to plan a path to a goal position desired by the fireman operator in the TRADR Operational Control Unit (OCU), using a persistent 3D map created by the robot during previous sorties
A robotized dumper for debris removal in tunnels under construction
Tunnels in construction exhibit many challenges for automation. In this work we address the robotization of a conventional dumper for debris removal during the construction of tunnels, in the framework of a technological transfer project. The goal is to convert a dumper into an autonomous vehicle capable of planning, navigate and localize itself. Planning and navigation techniques have been adapted to the special kinodynamic characteristics of the vehicle. The difficulties for having a precise continuous localization in this kind of scenarios, due to the irregularities of the terrain, the changing illumination and the own scenario, have driven to develop hybrid localization techniques to integrate continuous and discrete information, coming from the navigation sensors, some semantic geometric features, and the signal strength propagation in tunnel scenarios. Simulation and real-world experiments are described, and some preliminary results are discussed
Streaming Scene Maps for Co-Robotic Exploration in Bandwidth Limited Environments
This paper proposes a bandwidth tunable technique for real-time probabilistic
scene modeling and mapping to enable co-robotic exploration in communication
constrained environments such as the deep sea. The parameters of the system
enable the user to characterize the scene complexity represented by the map,
which in turn determines the bandwidth requirements. The approach is
demonstrated using an underwater robot that learns an unsupervised scene model
of the environment and then uses this scene model to communicate the spatial
distribution of various high-level semantic scene constructs to a human
operator. Preliminary experiments in an artificially constructed tank
environment as well as simulated missions over a 10m10m coral reef
using real data show the tunability of the maps to different bandwidth
constraints and science interests. To our knowledge this is the first paper to
quantify how the free parameters of the unsupervised scene model impact both
the scientific utility of and bandwidth required to communicate the resulting
scene model.Comment: 8 pages, 6 figures, accepted for presentation in IEEE Int. Conf. on
Robotics and Automation, ICRA '19, Montreal, Canada, May 201
Trajectory Planning Under Time-Constrained Communication
In the present paper we address the problem of trajectory planning for scenarios in which some robot has to exchange information with other moving robots for at least a certain time, determined by the amount of information. We are particularly focused on scenarios where a team of robots must be deployed, reaching some locations to make observations of the environment. The information gathered by all the robots must be shared with an operation center (OP), thus some robots are devoted to retransmit to the OP the data of their teammates. We develop a trajectory planning method called Time-Constrained RRT (TC-RRT). It computes trajectories to reach the assigned primary goals, but subjected to the constraint determined by the need of communicating with another robot acting as moving relay, just during the time it takes to fulfill the data exchange. Against other methods in the literature, using this method it is not needed a task allocator to assign beforehand specific meeting points or areas for communication exchange, because the planner finds the best area to do it, simultaneously minimizing the time to reach the goal. Evaluation and limitations of the technique are presented for different system parameters
3D multi-robot patrolling with a two-level coordination strategy
Teams of UGVs patrolling harsh and complex 3D environments can experience interference and spatial conflicts with one another. Neglecting the occurrence of these events crucially hinders both soundness and reliability of a patrolling process. This work presents a distributed multi-robot patrolling technique, which uses a two-level coordination strategy to minimize and explicitly manage the occurrence of conflicts and interference. The first level guides the agents to single out exclusive target nodes on a topological map. This target selection relies on a shared idleness representation and a coordination mechanism preventing topological conflicts. The second level hosts coordination strategies based on a metric representation of space and is supported by a 3D SLAM system. Here, each robot path planner negotiates spatial conflicts by applying a multi-robot traversability function. Continuous interactions between these two levels ensure coordination and conflicts resolution. Both simulations and real-world experiments are presented to validate the performances of the proposed patrolling strategy in 3D environments. Results show this is a promising solution for managing spatial conflicts and preventing deadlocks