17,902 research outputs found
Learning and Reasoning for Robot Sequential Decision Making under Uncertainty
Robots frequently face complex tasks that require more than one action, where
sequential decision-making (SDM) capabilities become necessary. The key
contribution of this work is a robot SDM framework, called LCORPP, that
supports the simultaneous capabilities of supervised learning for passive state
estimation, automated reasoning with declarative human knowledge, and planning
under uncertainty toward achieving long-term goals. In particular, we use a
hybrid reasoning paradigm to refine the state estimator, and provide
informative priors for the probabilistic planner. In experiments, a mobile
robot is tasked with estimating human intentions using their motion
trajectories, declarative contextual knowledge, and human-robot interaction
(dialog-based and motion-based). Results suggest that, in efficiency and
accuracy, our framework performs better than its no-learning and no-reasoning
counterparts in office environment.Comment: In proceedings of 34th AAAI conference on Artificial Intelligence,
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Analysis and Observations from the First Amazon Picking Challenge
This paper presents a overview of the inaugural Amazon Picking Challenge
along with a summary of a survey conducted among the 26 participating teams.
The challenge goal was to design an autonomous robot to pick items from a
warehouse shelf. This task is currently performed by human workers, and there
is hope that robots can someday help increase efficiency and throughput while
lowering cost. We report on a 28-question survey posed to the teams to learn
about each team's background, mechanism design, perception apparatus, planning
and control approach. We identify trends in this data, correlate it with each
team's success in the competition, and discuss observations and lessons learned
based on survey results and the authors' personal experiences during the
challenge
Learning a Unified Control Policy for Safe Falling
Being able to fall safely is a necessary motor skill for humanoids performing
highly dynamic tasks, such as running and jumping. We propose a new method to
learn a policy that minimizes the maximal impulse during the fall. The
optimization solves for both a discrete contact planning problem and a
continuous optimal control problem. Once trained, the policy can compute the
optimal next contacting body part (e.g. left foot, right foot, or hands),
contact location and timing, and the required joint actuation. We represent the
policy as a mixture of actor-critic neural network, which consists of n control
policies and the corresponding value functions. Each pair of actor-critic is
associated with one of the n possible contacting body parts. During execution,
the policy corresponding to the highest value function will be executed while
the associated body part will be the next contact with the ground. With this
mixture of actor-critic architecture, the discrete contact sequence planning is
solved through the selection of the best critics while the continuous control
problem is solved by the optimization of actors. We show that our policy can
achieve comparable, sometimes even higher, rewards than a recursive search of
the action space using dynamic programming, while enjoying 50 to 400 times of
speed gain during online execution
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