2,242 research outputs found
Calipso: Physics-based Image and Video Editing through CAD Model Proxies
We present Calipso, an interactive method for editing images and videos in a
physically-coherent manner. Our main idea is to realize physics-based
manipulations by running a full physics simulation on proxy geometries given by
non-rigidly aligned CAD models. Running these simulations allows us to apply
new, unseen forces to move or deform selected objects, change physical
parameters such as mass or elasticity, or even add entire new objects that
interact with the rest of the underlying scene. In Calipso, the user makes
edits directly in 3D; these edits are processed by the simulation and then
transfered to the target 2D content using shape-to-image correspondences in a
photo-realistic rendering process. To align the CAD models, we introduce an
efficient CAD-to-image alignment procedure that jointly minimizes for rigid and
non-rigid alignment while preserving the high-level structure of the input
shape. Moreover, the user can choose to exploit image flow to estimate scene
motion, producing coherent physical behavior with ambient dynamics. We
demonstrate Calipso's physics-based editing on a wide range of examples
producing myriad physical behavior while preserving geometric and visual
consistency.Comment: 11 page
Tex2Shape: Detailed Full Human Body Geometry From a Single Image
We present a simple yet effective method to infer detailed full human body shape from only a single photograph. Our model can infer full-body shape including face, hair, and clothing including wrinkles at interactive frame-rates. Results feature details even on parts that are occluded in the input image. Our main idea is to turn shape regression into an aligned image-to-image translation problem. The input to our method is a partial texture map of the visible region obtained from off-the-shelf methods. From a partial texture, we estimate detailed normal and vector displacement maps, which can be applied to a low-resolution smooth body model to add detail and clothing. Despite being trained purely with synthetic data, our model generalizes well to real-world photographs. Numerous results demonstrate the versatility and robustness of our method
Tex2Shape: Detailed Full Human Body Geometry From a Single Image
We present a simple yet effective method to infer detailed full human body
shape from only a single photograph. Our model can infer full-body shape
including face, hair, and clothing including wrinkles at interactive
frame-rates. Results feature details even on parts that are occluded in the
input image. Our main idea is to turn shape regression into an aligned
image-to-image translation problem. The input to our method is a partial
texture map of the visible region obtained from off-the-shelf methods. From a
partial texture, we estimate detailed normal and vector displacement maps,
which can be applied to a low-resolution smooth body model to add detail and
clothing. Despite being trained purely with synthetic data, our model
generalizes well to real-world photographs. Numerous results demonstrate the
versatility and robustness of our method
Learning Material-Aware Local Descriptors for 3D Shapes
Material understanding is critical for design, geometric modeling, and
analysis of functional objects. We enable material-aware 3D shape analysis by
employing a projective convolutional neural network architecture to learn
material- aware descriptors from view-based representations of 3D points for
point-wise material classification or material- aware retrieval. Unfortunately,
only a small fraction of shapes in 3D repositories are labeled with physical
mate- rials, posing a challenge for learning methods. To address this
challenge, we crowdsource a dataset of 3080 3D shapes with part-wise material
labels. We focus on furniture models which exhibit interesting structure and
material variabil- ity. In addition, we also contribute a high-quality expert-
labeled benchmark of 115 shapes from Herman-Miller and IKEA for evaluation. We
further apply a mesh-aware con- ditional random field, which incorporates
rotational and reflective symmetries, to smooth our local material predic-
tions across neighboring surface patches. We demonstrate the effectiveness of
our learned descriptors for automatic texturing, material-aware retrieval, and
physical simulation. The dataset and code will be publicly available.Comment: 3DV 201
TM-NET: Deep Generative Networks for Textured Meshes
We introduce TM-NET, a novel deep generative model for synthesizing textured
meshes in a part-aware manner. Once trained, the network can generate novel
textured meshes from scratch or predict textures for a given 3D mesh, without
image guidance. Plausible and diverse textures can be generated for the same
mesh part, while texture compatibility between parts in the same shape is
achieved via conditional generation. Specifically, our method produces texture
maps for individual shape parts, each as a deformable box, leading to a natural
UV map with minimal distortion. The network separately embeds part geometry
(via a PartVAE) and part texture (via a TextureVAE) into their respective
latent spaces, so as to facilitate learning texture probability distributions
conditioned on geometry. We introduce a conditional autoregressive model for
texture generation, which can be conditioned on both part geometry and textures
already generated for other parts to achieve texture compatibility. To produce
high-frequency texture details, our TextureVAE operates in a high-dimensional
latent space via dictionary-based vector quantization. We also exploit
transparencies in the texture as an effective means to model complex shape
structures including topological details. Extensive experiments demonstrate the
plausibility, quality, and diversity of the textures and geometries generated
by our network, while avoiding inconsistency issues that are common to novel
view synthesis methods
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