7 research outputs found

    Lossless compression of images with specific characteristics

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    Doutoramento em Engenharia ElectrotécnicaA compressão de certos tipos de imagens é um desafio para algumas normas de compressão de imagem. Esta tese investiga a compressão sem perdas de imagens com características especiais, em particular imagens simples, imagens de cor indexada e imagens de microarrays. Estamos interessados no desenvolvimento de métodos de compressão completos e no estudo de técnicas de pré-processamento que possam ser utilizadas em conjunto com as normas de compressão de imagem. A esparsidade do histograma, uma propriedade das imagens simples, é um dos assuntos abordados nesta tese. Desenvolvemos uma técnica de pré-processamento, denominada compactação de histogramas, que explora esta propriedade e que pode ser usada em conjunto com as normas de compressão de imagem para um melhoramento significativo da eficiência de compressão. A compactação de histogramas e os algoritmos de reordenação podem ser usados como préprocessamento para melhorar a compressão sem perdas de imagens de cor indexada. Esta tese apresenta vários algoritmos e um estudo abrangente dos métodos já existentes. Métodos específicos, como é o caso da decomposição em árvores binárias, são também estudados e propostos. O uso de microarrays em biologia encontra-se em franca expansão. Devido ao elevado volume de dados gerados por experiência, são necessárias técnicas de compressão sem perdas. Nesta tese, exploramos a utilização de normas de compressão sem perdas e apresentamos novos algoritmos para codificar eficientemente este tipo de imagens, baseados em modelos de contexto finito e codificação aritmética.The compression of some types of images is a challenge for some standard compression techniques. This thesis investigates the lossless compression of images with specific characteristics, namely simple images, color-indexed images and microarray images. We are interested in the development of complete compression methods and in the study of preprocessing algorithms that could be used together with standard compression methods. The histogram sparseness, a property of simple images, is addressed in this thesis. We developed a preprocessing technique, denoted histogram packing, that explores this property and can be used with standard compression methods for improving significantly their efficiency. Histogram packing and palette reordering algorithms can be used as a preprocessing step for improving the lossless compression of color-indexed images. This thesis presents several algorithms and a comprehensive study of the already existing methods. Specific compression methods, such as binary tree decomposition, are also addressed. The use of microarray expression data in state-of-the-art biology has been well established and due to the significant volume of data generated per experiment, efficient lossless compression methods are needed. In this thesis, we explore the use of standard image coding techniques and we present new algorithms to efficiently compress this type of images, based on finite-context modeling and arithmetic coding

    Bedarfsgesteuerte Bildübertragung mit Regions of Interest und Levels of Detail für mobile Umgebungen

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    Die hier entwickelten Konzepte der bedarfsgesteuerten Bildübertragung erlauben es, für wählbare Bildregionen die benötigte Detaillierungsstufe festzulegen und Bildbereiche redundanzfrei zu verfeinern. Dadurch kann die Übertragung großer Bilder an beschränkte Ressourcen in mobilen Umgebungen angepasst werden. Ein allgemeines waveletbasiertes Kodier- und Übertragungsverfahren und ein spezielles progressives Kodierverfahren für Farbtabellenbilder werden entworfen. Zur effizienten Ausnutzung von Bildschirmfläche und Bitrate wird die interaktive Technik des Rechteckigen Fisheye-View entwickelt.The proposed concept of demand-driven image transmission allows to define the required level of detail for arbitrary image regions and to refine image areas without the need for redundant data transmissions. By this mechanism the image transmission can be better adapted to the limited resources in mobile environments. A general wavelet-based method for image encoding and transmission and a specific encoding method for palettized images are designed. For the efficient use of screen area and transmission bit rate the interactive technique of the Rectangular Fish Eye View is developed

    Text Segmentation in Web Images Using Colour Perception and Topological Features

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    The research presented in this thesis addresses the problem of Text Segmentation in Web images. Text is routinely created in image form (headers, banners etc.) on Web pages, as an attempt to overcome the stylistic limitations of HTML. This text however, has a potentially high semantic value in terms of indexing and searching for the corresponding Web pages. As current search engine technology does not allow for text extraction and recognition in images, the text in image form is ignored. Moreover, it is desirable to obtain a uniform representation of all visible text of a Web page (for applications such as voice browsing or automated content analysis). This thesis presents two methods for text segmentation in Web images using colour perception and topological features. The nature of Web images and the implicit problems to text segmentation are described, and a study is performed to assess the magnitude of the problem and establish the need for automated text segmentation methods. Two segmentation methods are subsequently presented: the Split-and-Merge segmentation method and the Fuzzy segmentation method. Although approached in a distinctly different way in each method, the safe assumption that a human being should be able to read the text in any given Web Image is the foundation of both methods’ reasoning. This anthropocentric character of the methods along with the use of topological features of connected components, comprise the underlying working principles of the methods. An approach for classifying the connected components resulting from the segmentation methods as either characters or parts of the background is also presented

    Improved Encoding for Compressed Textures

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    For the past few decades, graphics hardware has supported mapping a two dimensional image, or texture, onto a three dimensional surface to add detail during rendering. The complexity of modern applications using interactive graphics hardware have created an explosion of the amount of data needed to represent these images. In order to alleviate the amount of memory required to store and transmit textures, graphics hardware manufacturers have introduced hardware decompression units into the texturing pipeline. Textures may now be stored as compressed in memory and decoded at run-time in order to access the pixel data. In order to encode images to be used with these hardware features, many compression algorithms are run offline as a preprocessing step, often times the most time-consuming step in the asset preparation pipeline. This research presents several techniques to quickly serve compressed texture data. With the goal of interactive compression rates while maintaining compression quality, three algorithms are presented in the class of endpoint compression formats. The first uses intensity dilation to estimate compression parameters for low-frequency signal-modulated compressed textures and offers up to a 3X improvement in compression speed. The second, FasTC, shows that by estimating the final compression parameters, partition-based formats can choose an approximate partitioning and offer orders of magnitude faster encoding speed. The third, SegTC, shows additional improvement over selecting a partitioning by using a global segmentation to find the boundaries between image features. This segmentation offers an additional 2X improvement over FasTC while maintaining similar compressed quality. Also presented is a case study in using texture compression to benefit two dimensional concave path rendering. Compressing pixel coverage textures used for compositing yields both an increase in rendering speed and a decrease in storage overhead. Additionally an algorithm is presented that uses a single layer of indirection to adaptively select the block size compressed for each texture, giving a 2X increase in compression ratio for textures of mixed detail. Finally, a texture storage representation that is decoded at runtime on the GPU is presented. The decoded texture is still compressed for graphics hardware but uses 2X fewer bytes for storage and network bandwidth.Doctor of Philosoph

    <title>Retrieval of palettized color images</title>

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