5,878 research outputs found
EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable pĂșblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
Intersystem soft handover for converged DVB-H and UMTS networks
Digital video broadcasting for handhelds (DVB-H) is the standard for broadcasting Internet Protocol (IP) data services to mobile portable devices. To provide interactive services for DVB-H, the Universal Mobile Telecommunications System (UMTS) can be used as a terrestrial interaction channel for the unidirectional DVB-H network. The converged DVB-H and UMTS network can be used to address the congestion problems due to the limited multimedia channel accesses of the UMTS network. In the converged network, intersystem soft handover between DVB-H and UMTS is needed for an optimum radio resource allocation, which reduces network operation cost while providing the required quality of service. This paper deals with the intersystem soft handover between DVB-H and UMTS in such a converged network. The converged network structure is presented. A novel soft handover scheme is proposed and evaluated. After considering the network operation cost, the performance tradeoff between the network quality of service and the network operation cost for the intersystem soft handover in the converged network is modeled using a stochastic tree and analyzed using a numerical simulation. The results show that the proposed algorithm is feasible and has the potential to be used for implementation in the real environment
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User behaviour modelling for resource management in a hybrid UMTS/DVB-T network
Third generation mobile networks such as UMTS are designed to enhance the deployment of multimedia services providing high data rates and new flexible communication capabilities. However, these systems are interference limited and as such their performance is lowered in the case of a large number of users generating heavy traffic. A solution to this problem is to interconnect the UMTS network to a Digital Video Broadcasting-Terrestrial (DVB-T) network, so that the lack of capacity of UMTS during busy periods can be offset by the high bit rate available on the broadcast network. In order to justify this choice a prediction of the number of subscribers requesting the new multimedia applications designed for this scenario is needed. This paper focuses on the user behaviour modelling for multimedia services in a hybrid UMTS/DVB-T platform. The aim of the paper is to provide operators with a forecast of the demand for new multimedia services showing how they can be subject to a very high number of subscriptions, which UMTS would hardly be able to handle
Auction-based Bandwidth Allocation Mechanisms for Wireless Future Internet
An important aspect of the Future Internet is the efficient utilization of
(wireless) network resources. In order for the - demanding in terms of QoS -
Future Internet services to be provided, the current trend is evolving towards
an "integrated" wireless network access model that enables users to enjoy
mobility, seamless access and high quality of service in an all-IP network on
an "Anytime, Anywhere" basis. The term "integrated" is used to denote that the
Future Internet wireless "last mile" is expected to comprise multiple
heterogeneous geographically coexisting wireless networks, each having
different capacity and coverage radius. The efficient management of the
wireless access network resources is crucial due to their scarcity that renders
wireless access a potential bottleneck for the provision of high quality
services. In this paper we propose an auction mechanism for allocating the
bandwidth of such a network so that efficiency is attained, i.e. social welfare
is maximized. In particular, we propose an incentive-compatible, efficient
auction-based mechanism of low computational complexity. We define a repeated
game to address user utilities and incentives issues. Subsequently, we extend
this mechanism so that it can also accommodate multicast sessions. We also
analyze the computational complexity and message overhead of the proposed
mechanism. We then show how user bids can be replaced from weights generated by
the network and transform the auction to a cooperative mechanism capable of
prioritizing certain classes of services and emulating DiffServ and time-of-day
pricing schemes. The theoretical analysis is complemented by simulations that
assess the proposed mechanisms properties and performance. We finally provide
some concluding remarks and directions for future research
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
Interworking Architectures in Heterogeneous Wireless Networks: An Algorithmic Overview
The scarce availability of spectrum and the proliferation of
smartphones, social networking applications, online gaming
etc., mobile network operators (MNOs) are faced with an
exponential growth in packet switched data requirements on
their networks. Haven invested in legacy systems (such as
HSPA, WCDMA, WiMAX, Cdma2000, LTE, etc.) that have
hitherto withstood the current and imminent data usage
demand, future and projected usage surpass the capabilities of the evolution of these individual technologies. Hence, a more critical, cost-effective and flexible approach to provide ubiquitous coverage for the user using available spectrum is of high demand. Heterogeneous Networks make use of these legacy systems by allowing users to connect to the best network available and most importantly seamlessly handover active sessions amidst them. This paper presents a survey of interworking architectures between IMT 2000 candidate networks that employ the use of IEFT protocols such as MIP, mSCTP, HIP, MOBIKE, IKEV2 and SIP etc. to bring about this much needed capacity
Applications of Soft Computing in Mobile and Wireless Communications
Soft computing is a synergistic combination of artificial intelligence methodologies to model and solve real world problems that are either impossible or too difficult to model mathematically. Furthermore, the use of conventional modeling techniques demands rigor, precision and certainty, which carry computational cost. On the other hand, soft computing utilizes computation, reasoning and inference to reduce computational cost by exploiting tolerance for imprecision, uncertainty, partial truth and approximation. In addition to computational cost savings, soft computing is an excellent platform for autonomic computing, owing to its roots in artificial intelligence. Wireless communication networks are associated with much uncertainty and imprecision due to a number of stochastic processes such as escalating number of access points, constantly changing propagation channels, sudden variations in network load and random mobility of users. This reality has fuelled numerous applications of soft computing techniques in mobile and wireless communications. This paper reviews various applications of the core soft computing methodologies in mobile and wireless communications
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