2 research outputs found

    The impact of gamification on students learning engagement

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    Gamification is to use game elements in a non-game context to increase engagement between human and computer, on the other hand, to encourage in-demand for good behaviors in learning. This research tried to increase student engagements in learning by conducted Gamification technique especially in difficult subjects such as Programming Language courses. The previous work was shown that students dropped, failed, or withdrew from the course at rates of between 35% and 50%. Therefore the main objective of this study is to increase student engagements in learning programming subject, and also to measure the impact of game elements on student’s engagements. Finally, the findings have shown the score of game elements that have a good effect on student’s engagement in the experiment group

    Programming Learning Requirements Based on Multi Perspectives

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    Students occasionally find it difficult to learn new programming languages. They often confront unfamiliar programming terms and having difficulty to visualize the processes that happen in computer memory. Weak students find this a burden and end up memorizing the processes without understanding them and their workings. This situation invariably leads students to obtain low grades in their programming subjects. The preliminary investigation of survey was produce in previous work; the results showed that students have experienced ineffective learning, lack of interest towards this course and lack of motivation. Therefore, the main objective of this study is to identify programming learning requirements based on previous work and verified from two perspectives (experts and students). Finally, the result was a group of requirements that should be considered in programming language cours
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