459,169 research outputs found

    Requirements Modeling for Multi-Agent Systems

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    Different approaches for building modern software systems in complex and open environments have been proposed in the last few years. Some efforts try to take advantage of the agent-oriented paradigm to model/engineer complex information systems in terms of independent agents. These agents may collaborate in a computational organization (Multi-Agent Systems, MAS) by playing some specific roles having to interact with others in order to reach a global or individual goal. In addition, due to the complex nature of this type of systems, dealing with the classical functional and structural perspectives of software systems are not enough. The organizational perspective, that describes the context where these agents need to collaborate, and the social behavior perspective, that describes the different "intelligent" manners in which these agents can collaborate, need to be identified and properly specified. Several methodologies have been proposed to drive the development of MAS (e.g., Ingenias, Gaia, Tropos) although most of them mainly focus on the design and implementation phases and do not provide adequate mechanisms for capturing, defining, and specifying software requirements. Poor requirements engineering is recognized as the root of most errors in current software development projects, and as a means for improving the quality of current practices in the development of MAS, the main objective of this work is to propose a requirements modeling process to deal with software requirements covering the functional, structural, organizational, and social behavior perspectives of MAS. The requirements modeling proposed is developed within the model-driven engineering context defining the corresponding metamodel and its graphical syntax. In addition, a MAS requirements modeling process is specified using the Object Management Group's (OMG) Software Process Engineering Metamodel (SPEM). Finally, in order to illustrate the feasibility of our approach, we specified the software requirements of a strategic board game (the Diplomacy game).Rodríguez Viruel, ML. (2011). Requirements Modeling for Multi-Agent Systems. http://hdl.handle.net/10251/11416Archivo delegad

    Exploiting multi-agent system technology within an autonomous regional active network management system

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    This paper describes the proposed application of multi-agent system (MAS) technology within AuRA-NMS, an autonomous regional network management system currently being developed in the UK through a partnership between several UK universities, distribution network operators (DNO) and a major equipment manufacturer. The paper begins by describing the challenges facing utilities and why those challenges have led the utilities, a major manufacturer and the UK government to invest in the development of a flexible and extensible active network management system. The requirements the utilities have for a network automation system they wish to deploy on their distribution networks are discussed in detail. With those requirements in mind the rationale behind the use of multi-agent systems (MAS) within AuRA-NMS is presented and the inherent research and design challenges highlighted including: the issues associated with robustness of distributed MAS platforms; the arbitration of different control functions; and the relationship between the ontological requirements of Foundation for Intelligent Physical Agent (FIPA) compliant multi-agent systems, legacy protocols and standards such as IEC 61850 and the common information model (CIM)

    Multi Agent Systems in Logistics: A Literature and State-of-the-art Review

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    Based on a literature survey, we aim to answer our main question: “How should we plan and execute logistics in supply chains that aim to meet today’s requirements, and how can we support such planning and execution using IT?†Today’s requirements in supply chains include inter-organizational collaboration and more responsive and tailored supply to meet specific demand. Enterprise systems fall short in meeting these requirements The focus of planning and execution systems should move towards an inter-enterprise and event-driven mode. Inter-organizational systems may support planning going from supporting information exchange and henceforth enable synchronized planning within the organizations towards the capability to do network planning based on available information throughout the network. We provide a framework for planning systems, constituting a rich landscape of possible configurations, where the centralized and fully decentralized approaches are two extremes. We define and discuss agent based systems and in particular multi agent systems (MAS). We emphasize the issue of the role of MAS coordination architectures, and then explain that transportation is, next to production, an important domain in which MAS can and actually are applied. However, implementation is not widespread and some implementation issues are explored. In this manner, we conclude that planning problems in transportation have characteristics that comply with the specific capabilities of agent systems. In particular, these systems are capable to deal with inter-organizational and event-driven planning settings, hence meeting today’s requirements in supply chain planning and execution.supply chain;MAS;multi agent systems

    An Agent Architecture for Dynamic Re-design of Agents

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    . This paper presents a generic architecture for an agent capable of designing and creating new agents. The design agent itself is based on an existing generic agent model, and includes a refinement of a generic model for design, in which strategic reasoning and dynamic management of requirements are explicitly modelled. This model is refined for the design of agents, or (parts of) multi-agent systems. It includes an explicit formal representation at a logical level of (1) requirements that can be formulated for agents and multi-agent systems, and (2) design object descriptions of a (part of a) multi-agent system. The generic architecture has been formally specified in DESIRE, and has been tested in a prototype application. 1 1 Introduction Agents that are able to dynamically design and create new agents, or to dynamically modify existing agents can be very useful. For example, Internet agents that are capable of dynamically creating new agents to assist them in information gatheri..

    Multi-Agent Reinforcement Learning Guided by Signal Temporal Logic Specifications

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    Reward design is a key component of deep reinforcement learning, yet some tasks and designer's objectives may be unnatural to define as a scalar cost function. Among the various techniques, formal methods integrated with DRL have garnered considerable attention due to their expressiveness and flexibility to define the reward and requirements for different states and actions of the agent. However, how to leverage Signal Temporal Logic (STL) to guide multi-agent reinforcement learning reward design remains unexplored. Complex interactions, heterogeneous goals and critical safety requirements in multi-agent systems make this problem even more challenging. In this paper, we propose a novel STL-guided multi-agent reinforcement learning framework. The STL requirements are designed to include both task specifications according to the objective of each agent and safety specifications, and the robustness values of the STL specifications are leveraged to generate rewards. We validate the advantages of our method through empirical studies. The experimental results demonstrate significant reward performance improvements compared to MARL without STL guidance, along with a remarkable increase in the overall safety rate of the multi-agent systems

    Modular Heterogeneous Multi-Agent Control Framework with Integrated Payloads

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    Small unmanned aircraft are being used in an increasing number of applications ranging from emergency response to parcel delivery. Many of these applications are benefited when employed as a multiple-vehicle operation. Such operations often require tight cooperation between heterogeneous vehicles and often depend on integration with sensors and payloads. Multi-agent control algorithms can be implemented to control such systems but often require the development of an underlying vehicle communications framework in addition to a sensors and payloads communications framework. This thesis presents a single unified modular framework, named Clark, and supports heterogeneous multi-agent control and sensor/payload integration. Clark provides a wireless network between agents without relying on pre-existing communications infrastructure, and provides software interfaces for connecting to a variety of payloads. This thesis first reviews small unmanned aircraft systems (SUAS), multi-agent control, multi-agent control testbeds, and wireless networking technologies used on SUAS. Systems engineering is then employed to develop an Identified Need, Concept of Operations (ConOps), and requirements. All Defined, Derived, and Design Requirements are explained and justified. Some requirements are highlighted to demonstrate key features of the Clark framework. The software architecture is explained in detail in a top-down approach. Hardware is selected for prototyping and shown to meet the requirements. Bench tests, ground tests, and flight tests are conducted to verify the framework’s ability to communicate between agents and affect control. Ground testing includes a multi-agent cooperative mission while flight testing features two and three agent missions. Test results are presented and demonstrate the candidacy of Clark as a modular heterogeneous multi-agent control framework with integrated payloads

    Decentralized Abstractions for Feedback Interconnected Multi-Agent Systems

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    The purpose of this report is to define abstractions for multi-agent systems under coupled constraints. In the proposed decentralized framework, we specify a finite or countable transition system for each agent which only takes into account the discrete positions of its neighbors. The dynamics of the considered systems consist of two components. An appropriate feedback law which guarantees that certain performance requirements (eg. connectivity) are preserved and induces the coupled constraints and additional free inputs which we exploit in order to accomplish high level tasks. In this work we provide sufficient conditions on the space and time discretization of the system which ensure that we can extract a well posed and hence meaningful finite transition system.Comment: 15 page
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