3 research outputs found

    Requirement patterns: an approach for streamlining requirements engineering in software product families

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    Reusable structure is essential in all reuse-based software development processes. This provides a solid foundation for seamless management of reusable artefacts especially in software product line engineering (SPLE). One of the potential benefits provided by a well-defined structure is systematic reuse of these artefacts. Requirements pattern approach provides guidelines for requirement engineers to reuse and specify requirements. Although a plethora of research on requirements pattern have been reported in the literature, no research available focuses on requirement engineering (RE) activities of SPLE. In this paper, we present an anatomy of software requirement pattern (SRP) for SPLE with a structured example from e-learning domain. To enable practitioners, understand the concept of requirement pattern more, we present a meta-model for the SRP concepts and their relationships. In addition, we describe how the requirement pattern approach, streamlines RE activities, design for and with reuse in both domain and application engineering processes of SPLE. The requirement pattern approach thus helps in achieving systematic requirements reuse (RR) and generation of structured software requirement specification (SRS) for individual applications

    Modelling Requirements for Content Recommendation Systems

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    This paper addresses the modelling of requirements for a content Recommendation System (RS) for Online Social Networks (OSNs). On OSNs, a user switches roles constantly between content generator and content receiver. The goals and softgoals are different when the user is generating a post, as opposed as replying to a post. In other words, the user is generating instances of different entities, depending on the role she has: a generator generates instances of a "post", while the receiver generates instances of a "reply". Therefore, we believe that when addressing Requirements Engineering (RE) for RS, it is necessary to distinguish these roles clearly. We aim to model an essential dynamic on OSN, namely that when a user creates (posts) content, other users can ignore that content, or themselves start generating new content in reply, or react to the initial posting. This dynamic is key to designing OSNs, because it influences how active users are, and how attractive the OSN is for existing, and to new users. We apply a well-known Goal Oriented RE (GORE) technique, namely i-star, and show that this language fails to capture this dynamic, and thus cannot be used alone to model the problem domain. Hence, in order to represent this dynamic, its relationships to other OSNs' requirements, and to capture all relevant information, we suggest using another modelling language, namely Petri Nets, on top of i-star for the modelling of the problem domain. We use Petri Nets because it is a tool that is used to simulate the dynamic and concurrent activities of a system and can be used by both practitioners and theoreticians.Comment: 28 pages, 7 figure
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