20,444 research outputs found

    Playing Smart - Artificial Intelligence in Computer Games

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    Abstract: With this document we will present an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this end we will firstly provide an introduction to the terminology of artificial intelligence, followed by a brief history of this field of computer science and finally we will discuss the impact which this science has had on the development of computer games. This will be further illustrated by a number of case studies, looking at how artificially intelligent behaviour has been achieved in selected games

    A framework for analyzing RFID distance bounding protocols

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    Many distance bounding protocols appropriate for the RFID technology have been proposed recently. Unfortunately, they are commonly designed without any formal approach, which leads to inaccurate analyzes and unfair comparisons. Motivated by this need, we introduce a unied framework that aims to improve analysis and design of distance bounding protocols. Our framework includes a thorough terminology about the frauds, adversary, and prover, thus disambiguating many misleading terms. It also explores the adversary's capabilities and strategies, and addresses the impact of the prover's ability to tamper with his device. It thus introduces some new concepts in the distance bounding domain as the black-box and white-box models, and the relation between the frauds with respect to these models. The relevancy and impact of the framework is nally demonstrated on a study case: Munilla-Peinado distance bounding protocol

    Playing Smart - Another Look at Artificial Intelligence in Computer Games

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