4 research outputs found

    Realtime IBR with omnidirectional crossed-slits projection

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    Spherical Image Processing for Immersive Visualisation and View Generation

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    This research presents the study of processing panoramic spherical images for immersive visualisation of real environments and generation of in-between views based on two views acquired. For visualisation based on one spherical image, the surrounding environment is modelled by a unit sphere mapped with the spherical image and the user is then allowed to navigate within the modelled scene. For visualisation based on two spherical images, a view generation algorithm is developed for modelling an indoor manmade environment and new views can be generated at an arbitrary position with respect to the existing two. This allows the scene to be modelled using multiple spherical images and the user to move smoothly from one sphere mapped image to another one by going through in-between sphere mapped images generated

    Rendering Novel Views From a Set of Omnidirectional Mosaic Images

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    We present an approach to rendering stereo pairs of views from a set of omnidirectional mosaic images allowing arbitrary viewing direction and vergence angle of two eyes of a viewer. Moreover, we allow the viewer to move his head aside to see behind occluding objects. We propose a representation of the scene in a set of omnidirectional mosaic images composed from a sequence of images acquired by an omnidirectional camera equipped with a lens with a field of view of 183 # . The proposed representation allows fast access to high resolution mosaic images and efficient representation in the memory. The proposed method can be applied in a representation of a real scene, where the viewer is supposed to stand at one spot and look around

    Spherical image processing for immersive visualisation and view generation

    Get PDF
    This research presents the study of processing panoramic spherical images for immersive visualisation of real environments and generation of in-between views based on two views acquired. For visualisation based on one spherical image, the surrounding environment is modelled by a unit sphere mapped with the spherical image and the user is then allowed to navigate within the modelled scene. For visualisation based on two spherical images, a view generation algorithm is developed for modelling an indoor manmade environment and new views can be generated at an arbitrary position with respect to the existing two. This allows the scene to be modelled using multiple spherical images and the user to move smoothly from one sphere mapped image to another one by going through in-between sphere mapped images generated.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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